the_measurers: (Default)
Entanglement Mods ([personal profile] the_measurers) wrote2010-04-14 10:55 pm
Entry tags:

Application

Entanglement has switched over to a dressing room format for now, so applications aren't needed for the time being.

FANDOM CHARACTER APPLICATION:




ORIGINAL CHARACTER APPLICATION:



Whichever application you're posting, please put the character's name, if they're an OC, and their fandom (if any) in the subject line.

Note again that you are allowed to use musebox posts and posts on [livejournal.com profile] testrun_box for your sample. In that case, your total amount of tags written will be added up, so the initial post can be shorter than normal for a sample. You're still required to use a prose format and set the sample in the game universe though.

[identity profile] worm-dancer.livejournal.com 2010-04-15 06:45 am (UTC)(link)

Mun:

Your Name: Hedge
Your Journal: [livejournal.com profile] fightingbishie
Your Email: taoofcrime@aol.com
Your AIM: taoofcrime

Character:

Character's Name: Sheeana Brugh
Character's Fandom: Dune
Character's Home Universe: dune.wikia.com
Physical Appearance: Sheeana is a slender, dark skinned Fremen girl. She is most often seen with the blank expression known as 'BG mask' or a devilish smirk on her face. Her hair is very dark brown with red sunstreaks, curly and wild, and has a tendency to fly out of any shape it's put into. She wears it in a coif as much as it obeys her. Her eyes are the total, pupilless blue of a Reverend Mother.
Personality: Sheeana is a complex and strange young woman, a knife-edge balanced girl, pulled opposite ways by a wild nature and years of Bene Gesserit conditioning designed to center her.

What strikes most about Sheeana at first is how intense she is. She has a tendency towards extreme focus, concentration, fits of lust and anger. She can be quite vindictive but will move heaven and earth to pay a debt. Her resentments (of the destruction of her village, her confinement on Chapterhouse) have never been entirely resolved. Quite a bit of her Bene Gesserit training is designed to make this intensity manageable, to smooth her out. And it has been partially successful. She is not the megalomaniacal girl she could have been, and she is supremely capable of hiding any of these emotions, as any Reverend Mother is. She can appear to have any emotion while keeping her true nature hidden.

And she very much is a Bene Gesserit, sharing the Sisterhood's dream of a mature humanity, free of prescience. Before coming to The Junkstation, her feelings for the Sisterhood were ambivalent. In the no-ship, she was unsure what she would do, start a new BG cell, teach something entirely other, or don't teach at all. On the station though, she saw what various universes looked like without the Order's guidance and became determined to ensure its survival.

Sometimes what she calls "The Wild Place", the uncontrollable aspects of her personality become too much for her and she must express it somehow. This can take the form of creating disturbing but fascinating works of art, outrageous sexual behavior or communing with the sandworms (not the same thing as previous).

[identity profile] worm-dancer.livejournal.com 2010-04-15 06:46 am (UTC)(link)

Abilities and Skills: Sheeana is a Reverend Mother, the youngest yet (aside from Preborns, those born that way). Although extensively trained in all Bene Gesserit skills, her specialties are with use of the Voice of Command and Imprinting. She has knowledge of some Honored Matre sexual imprinting techniques which are even more powerful than the Bene Gesserit standard.

She was born with the so far unique ability to command the great sandworms native to Arrakis, although they do not always obey her. She often calls them by dancing for them. The BG suspect this is a new kind of language, a physical language, and also suspect that it is teachable.

Her Fremen childhood gave her a complete desert survival skillset.
Sample: She stepped down from the crumbling plasteel blocks into the orange sand. After the built up optimized environments they'd all recently come from (crystal towers, togas, etiquette, all the things a desert creature sneered at), it was a relief to feel it under her feet. Small plumes of sand sprouted from all over the basin and tiny sandworms (no more than fifteen feet long each, yet carrying the heritage of leviathans) sprouted up before her and begged for attention like eager puppies. "Of course. I've neglected you lately, haven't I?"

So, while the rest of the crew was celebrating with Qhalavian liquor they'd just 'liberated', Sheeana danced for her worms, whirling and stomping rythmlessly until they seemed temporarily satisfied. They swayed with her too, remembered flames within frames made by little crystal needleteeth.

She sat down with them and let them climb over her. She poured out her concerns over the crew's growing overconfidence to them, not expecting an answer though she knew the man inside them could give her one if he could only speak. Ah, but would you want that, Leto?

And then she noticed someone coming through the doorway that only opened with a violent impact, blue irising open to reveal her sitting cross legged with her children/ancestor. I shouldn't be surprised. My sietch knows to find me here.
(deleted comment)
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Re: APPROVAL

[personal profile] greennotgold - 2010-04-16 04:04 (UTC) - Expand

Motoko Kusanagi || Ghost in the Shell

[identity profile] standaloneshell.livejournal.com 2010-04-16 04:31 am (UTC)(link)
Mun:

Your Name: Mica
Your Journal: Mica_Silverwind
Your Email: evilshrimpy@yahoo.com
Your AIM: pearlyunicorn1

Character:

Character's Name: Major Motoko Kusanagi
Character's Fandom: Ghost in the Shell: Stand Alone Complex
Character's Home Universe: Wiki Link (http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex)
Physical Appearance: Appearance Link (http://upload.wikimedia.org/wikipedia/en/5/57/Motoko_Outfits.JPG)
Personality: The Major is a character with a strong sense of Justice and a powerful military background. Because of this, she tends to focus her loyalties either on herself and her own moral code, or on a single authority figure or commander. Generally she obeys the laws, at least in spirit, and bends her morals for no one. she abhors uneccessary killing, but makes no bones about causing death herself, if she must. No-nonsense, utterly professional in the field, she’s as sharp as a tack, and a bit of a loner. She’s not given to long speeches, but rather short and pointed remarks. Surprisingly, she can be quite playful, as evidenced on an occasion when her partner Batou asked her why she didn’t switch to a male prosthetic body because of its superior physical strength, insinuating that she was sacrificing a tactical advantage for sentimental reasons. The Major replied by challenging him to a sparring match, in which she hacked his body and used it to beat Batou up in her own variation of the old ‘stop hitting yourself’ gag. Her reply? “So long as I can turn the strength of my enemies against me, having a weaker body isn’t a problem.” An important part of her personality is that she wears an old watch at all times. It is a visual clue that she has carried with her for as long as she has been an adult, and is the sole external symbol of sentimentality that she carries. Motoko has little patience for frippary, and holds in high esteem variation and individuality. In her words, including eve a supposedly weaker element in a team is an asset, due to the unique skill and knowledge they bring to the table. Homogenity is 'slow death.' Known of by many, known by few, and as always unpredictable, Motoko has a weakness for mysterious AI, a penchant for jumping off of both metaphorical and literal cliffs, and risky though usually successful maneuvers.

Motoko Kusanagi || Ghost in the Shell (continued)

[identity profile] standaloneshell.livejournal.com 2010-04-16 04:35 am (UTC)(link)
Abilities and Skills: Motoko is a full-body cyborg, meaning that the only physically human portion of her left is a portion of the human brain she was born with. Because she's involved in military and paramilitary occupations, Motoko's body is specially outfitted to have extraordinary strength and resilience. Excluding bullets to her head, her body can generally continue taking injuries until becomes physically destroyed. In canon it is demonstrated on a similar cyborg, where an entire clip of bullets is emptied into their arms and legs in an attempt to get them to stop attacking.

The Major weighs as much as a small car, and is physically strong enough to dismantle the same bare-handed. In addition, her body comes with the ability to selectively dampen and boost senses, so that her ability to sense pain, cold, heat, ect can be turned down, up or off as needed. This too applies to hearing and vision, although for the purposes of comfort, all these settings are kept at a neutral default. Motoko is capable of taking both video and stills from the perspective of her eyes. Because her brain is technically a computer, she is nearly always able to forge wireless connections with computer systems that support it. Barring this, there are data-ports at the back of her neck, which she can use via an extending wire to hard-connect to any compatible plug.

As a hacker, Motoko is commonly described as the very best in the entire world. A direct quote from the canon would be "Her abilities are rarer than ESP. She's completely indispensable." Using her lifelong experience with her cyborg body, and the apparently effortless mental connection she forges to most computers, Motoko seems to make most machine and computer gadgets do what she wants more by psychic power or magic than the feat of raw skill and technology such an accomplishment is. So great is the gap in skill between herself and the world that she is capable of hacking directly into other's brains as easily as opening a window and looking out. Her talent and expertise, coupled with her experience and the tools are her disposal are incredibly powerful.

Sample: Motoko's hand reached out, wet and slick as a newborn's. Perhaps the better phrase was new-made, given her ordinary state of existence. It was like a dream of waking from floating in a sea of oil, the vestigial memories of manufacturing left behind from the testing of a new cyberbrain. It was quiet, and cold; automatically she dampened the appropriate nerves, killing the gooseflesh. The egress behind her was slick and wet on the inside, dry and firm on the outside, coated with some half-rubberized material that made it easy to clean and difficult to grip. She opened her eyes, not bothering to brush slicked-down hair out of their way. No matter; it was dark as well, or rather dim in the entryway, and as moist as a water-wrought limestone tomb. She stepped forward confidently, with no trace of newborn wobble, and though her shell was nude, she dampened the sensory-feedback and found herself comfortable.

Incautious, she reached out, open connections in the computer that was herself, and felt like a wave of light around her the net. Blessed connection, the Net truly was vast and infinite— even here it persisted in its own form, the wireless, invisible manifestation of man's potential for limitless adaptation and creation. There were very few prisons that could isolate one from that all-encompassing, eternal flow of data across the surface of the human race that The Net had become, and certainly none of those were in Japan, unless one counted deep underwater, or inside a Faraday cage. Tentatively, she tried a radio signal, already knowing it would prove futile, "Batou?"

No response. Humbling, that cut-off silence. Still, this was better than nothing, so the Major stepped out among the spilled and dripping solvent that had come from her 'rebirth' and with a complete lack of body-consciousness struck out to find her place. Some decontamination; she'd had worse.

Arha Masaari || OC DUNE

[identity profile] jed-eyed.livejournal.com 2010-04-16 04:45 am (UTC)(link)
Mun:

Your Name: Kit
Your Journal: [livejournal.com profile] brilliantrouble
Your Email: illusionarymind[@]gmail.com
Your AIM: brilliantrouble

Character:

Character's Name: Arha Masaari
Character's Fandom: Dune
Character's Home Universe: Dune Wiki (http://dune.wikia.com/wiki/Special:MyHome)
Physical Appearance: Masaari, Arha (http://img.photobucket.com/albums/v443/illusionarymind/staringarha.png).
Personality: Arha is terribly direct, possibly even to the point of crassness if she's feeling particularly fed up with the person she's talking to, though she is generally quiet and calm (with an underlying sense of quietly burning intensity). When she has something to say on a matter, she is crisp and to the point, without mincing words. While inherently kind, sometimes her effusive nature overrides any sort of tact. She has been known to throw fits of cold anger when sufficiently provoked, though it takes some serious irritant to get her to go that far. Arha tries to maintain her composure at all times and becomes quite annoyed when she fails.

It is quite possible that Arha will stare at something or someone for a great length of time. No doubt such intense study will be uncomfortable for most and downright intrusive for others. Above all things, she knows patience is often necessary, though she doesn't have to like it.

Abilities and Skills:
Please see . Jedi Force abilities consist of medium skilled Force techniques via past canon at another game. She has been successful in integrating a BG/Force fusion in her healing that allows her to heal for much longer than usual, with less detrimental effects, though energy must be regained via rest and food intake to match the energy expended.
Sample:

Her footfalls were silent as she moved, casting about for something or someone recognizable. Luke, Obi-Wan, Katara, Wedge, Tycho, Jaina, Ben-- The list went on and on, with names and faces both. Sheeana. Her fingers brushed her lightsaber, the smooth, cool length of Force-fused wormtooth reassuringly familiar. This was not a familiar place. But she could feel the pull of Shai-Hulud somewhere.

Her jaw set and she used the Force to pull her lightsaber to her and the distinct snap-hiss as the milky white blade ignited was comforting. It, like the weight of her white cloak around her shoulders or the tight white buckled leather jumpsuit she wore, was a part of her--the part that was as much Jed-Eye as Bene Gesserit. Arha closed her blue-within-blue eyes and focused.

Luke was here, wasn't he? That familiar pzzt! ting! crackled somewhere in her mind and she reached out to it before registering Sheeana's presence as well. Wild and untamable, that was her descendant. There was part of her that was apprehensive, but she set it aside and called out.

Her voice echoed.
deep_sky_diving: (smile)

1/?

[personal profile] deep_sky_diving 2010-04-16 09:32 am (UTC)(link)
Mun:

Your Name: Su
Your Journal: [livejournal.com profile] anagramarye
Your Email: anagramarye@gmail.com
Your AIM: anagramarye

Character:

Character's Name: Tennessee "Tess" Lee
Character's Fandom: OC

Character's Home Universe: Tess comes from a universe with an Earth that was similar to ours until a point about the mid-eighties—when the Drive, a device that could be built cheaply and allowed instant and cheap teleportation at interstellar distances, was stumbled upon. The first generation with the Drive began a boom rush out into the galaxy, exploring with crude spacecraft made out of anything and everything that could be made airtight and even vaguely pilotable. By the dawn of the second generation, they'd already begun to settle new worlds and create civilizations and cultures never before seen in the history of man. By the third generation—the recent past, for Tess—the Drive had become ubiquitous, and a new subculture of "grasshoppers" had sprung up, using advanced spacesuits to jaunt around the universe, exploring and sharing and creating and discovering, as beneficent cosmic anarchists wit large.

Physical Appearance: In bare feet Tess stands 5'5", and she's very well-developed for her age—ironically, this is one of the few things that isn't augmented about her physically, as her figure and softness hide the artificially-enhanced strength underneath. In general she's very attractive (at least, to someone who likes the soft and curvy and female type), from a combination of more-than-perfect health and a fair degree of natural good looks. She has red hair and pale skin; all the time in her suit's kept her from tanning at all for a long time.. She has a tendency to always be smiling.

Tess doesn't always wear her fancy spacesuit, but she certainly does often. The suit itself is slightly iridescent, often but not always a pleasant blue-green color. It's not skintight (the material itself is actually fairly thick around most of her), but it is form-fitting and shape-accentuating, serving to even exaggerate her natural figure a little. It has slim, tight-fitted compartments all over it and a small "backpack" unit all built into the suit; it's the "backpack" that contains the smart-material wings that let her glide from orbit to ground, as well as the systems that support the "bee" camera drones and any other devices that connect to the suit. Her face is often exposed, with the suit's faceplate split and retracted to either side, but her skin has something of a plasticine quality, as it's covered with a transparent membrane that also harmlessly stretches over her eyes and nose and mouth.
deep_sky_diving: (snerkgiggle)

2/3

[personal profile] deep_sky_diving 2010-04-16 09:33 am (UTC)(link)
Personality: Tess is a sweet girl, with a tendency to always judge people for the best—sometimes, even when she shouldn't. She's not stupid, but she's persistently optimistic enough that to change her mind for the worse about somebody tends to take some very blunt proof. It's something she likes to think about as if it's an intentional choice, but she also hasn't really been burned by it yet.

Tess is well-educated, but she usually doesn't stress that—unless she gets insulted or put down or something, in which case she tends to try and rise to the challenge. She's actually the same way about other things, too: a solid challenging task sticks in her head like a puzzle sometimes until she's managed to figure it out.

She usually acts innocent, but Tess knows how her appearance and manner can affect some people. Sometimes she's pretty intentional about flirting and teasing with others, too… but she pretends like she isn't, because she likes to maintain the polite fiction that she's actually as "right" and "proper" as her parents tried to raise her to be.

Abilities and Skills: Tess isn't exactly "smart" as most people would define it—she doesn't have any particular natural aptitude for learning things—but she is well-educated and very dedicated, and the advanced educational techniques of her homeworld have left her with a very firm grasp on how to study and learn new skills. (The end results are much the same as a "natural", but with a lot more studying in-between.) As for what she does know, she's got what equates to and in some areas (especially physics, cosmology, and sociology and psychology) exceeds a modern college education.

Tess' Friendlies—bioengineered bacteria-like microbiotics that by now live in Tess as thoroughly as any "natural" cell element—give her a superhuman degree of biofeedback, letting her do things like staunch blood flow, manipulate internal chemicals, or even change her brain patterns. (If it weren't for them acting as a standby to moderate her emotions, in fact, she'd tend to be rather less sweet and more irritable.) Lasting enhancements that the Friendlies have engineered into her—things that would persist even if they were somehow disabled—include enhanced strength and durability, considerable reinforcement against G-forces and blunt impact, and fine-tuned extra-efficient biochemistry that lets her manage with less food and water than might be expected.

The spacesuit that Tess often wears has a myriad of functions. Smart materials protect against impacts; its own set of Friendlies and other bioengineered systems photosynthesize and recycle materials and nutrients; a computer system mixing Friendlies and traditional but extremely advanced components exceeds the power of a 20th-century supercomputer, even though Tess mostly uses it for frivolous purposes; smart-material "wings" let her go from orbit to ground without even needing a parachute; "bee" drones serve as little sky-eyes, messengers, and data transfer nodes; and so on. It's got pretty much everything somebody would need to wander around the galaxy exploring–and, especially, it has the Drive.

More than one, in fact, as it has a few backup units built into different parts of the suit. The Drive is effectively an unlimited-range teleporter, but it doesn't compensate for inertia or so on, and to teleport into (but not out of) any mass field as thick as an atmosphere requires disabling the safety measures, leading to a much greater risk of mis-jumping and ending up in something. All of this tends to put a much greater complexity into long-distance routes than most people would think, and calculating safe vectors and complex gravitational-slingshot routes is one of the few normal things that actually uses any large percentage of the suit's computing capacity.

3/3

[personal profile] deep_sky_diving - 2010-04-16 09:33 (UTC) - Expand

(no subject)

[personal profile] deep_sky_diving - 2010-04-16 18:57 (UTC) - Expand

Horo, the Wise Wolf

[identity profile] sevenapples.livejournal.com 2010-04-18 01:28 am (UTC)(link)
Mun:

Your Name: Ten Rainyday
Your Journal: tenrainyday
Your Email: arcanestatic@hotmail.com
Your AIM: rainydayrp

Character:

Character's Name: Kenrou Horo
Character's Fandom: 狼と香辛料 (Spice and Wolf)
Character's Home Universe: Spice and Wolf (http://www.baka-tsuki.org/project/index.php?title=Spice_%26_Wolf)
Physical Appearance:

Re: Horo, the Wise Wolf

[identity profile] sevenapples.livejournal.com 2010-04-18 01:29 am (UTC)(link)
Personality: What can be said about the Wise Wolf, Horo? Well, for starters, she's got spunk. She's mischievous, and often gets herself into some sort of trouble, but that's not to say that she's not smart, too. Often she can make better business deals than Lawrence, simply based on how long she's been alive and her cunning eyes and ears. She does not have a whole lot of experience in dealing with humans one-on-one, because for so long she's just been the “goddess of the harvest,” content to stay in her wolf shape and live in the wheat. Well, perhaps not content, but duty-bound. Now, since the people of Pasroe no longer needed her help in producing a bountiful harvest, she'd finally been freed of her vow to stay there. She was originally travelling with Craft Lawrence, but...

Horo's best points are her loyalty to those people she deems fit, her keen sense of whether something is right or wrong in a situation, and, of course, the amount of ale she can hold. The one thing she truly fears is loneliness, but she's also a skilled actor, so hiding this fact has been relatively easy. If given the opportunity, she'll acquire by any means those rich, expensive sweets that she so often enjoys, but hands down her favourite food will always be apples. Apples and honey. And ginger. Oh man, apples preserved in honey and ginger.
Abilities and Skills: Horo is a mythological creature; she's the goddess of the harvest. The upside to this is that she's a wolf who can change her shape using small sacrifices. The downside is that she lives in wheat, so if the wheat she's living in withers, is eaten, or is burned, she stops living, too. To make sure this does not happen, she carries the wheat in which she “lives” in a pouch around her neck.

With a small sacrifice of either human blood or raw wheat, she can change her shape from her human form back into her giant wolf form. She can speak in either form equally well. She's quite fast, strong, and obviously pretty big in her wolf form, but in her human form she still has senses of sight, small, and hearing far superior to any normal human. In a broader sense, she can cause crops to grow if there is sufficient nutrient supply in the ground.
Sample: It was all so new to her, honestly. She'd been through many years, seen a lot of things, but to think that there was so much more than the simple world she had known was a foreign thought. Of course it was; it would be foreign to anyone in her space. For the life of her, though, she would not have herself mope about in a stupor. No, this was something new to explore, something that would have to replace her dream of ever returning to her home in the forests of Yoitsu.

Now was the time to learn the ley of this place, this “space station” or some such nonsense, as she had been told it was called. If there was something she wanted to do first, it was memorise the mental map of all the places she could access, so she'd know where was safe and where was not. She'd been issued a backpack with some fancy gadgets inside, and was told it was the best idea to wear it at all times, but honestly? She found it uncomfortable (it rested on top of her tail, and she could not stand that), and had left it with her other standard-issue belongings.

The whole place smelled like copper and men. This “holodeck,” while she liked the sound of the name, was entirely too unkempt for her liking, and she had expected to find at least somewhere in this beaten-down place that was clean. She was sorely disappointed. Here she smelled urine and sweat, there her ears told of the soft snoring that belied a fat man's lungs. She crossed her arms and took a deep breath.

“If I am not shown to a clean place to sleep and given some acceptable food that is not this ridiculous dry brick, someone will be introduced to the traditions of why wolves have fangs!” she said loudly, and then waited for a moment. Surely someone would respond. Right? ...right?

(no subject)

[identity profile] sevenapples.livejournal.com - 2010-04-18 01:41 (UTC) - Expand

Cain Hargreaves

[identity profile] tenrainyday.livejournal.com 2010-04-30 08:20 am (UTC)(link)

Mun:

Your Name: Ten Rainyday
Your Journal: tenrainyday
Your Email: arcanestatic@hotmail.com
Your AIM: rainydayRP

Character:

Character's Name: Cain Hargreaves
Character's Fandom: Godchild
Character's Home Universe: http://en.wikipedia.org/wiki/Earl_Cain
Physical Appearance: http://i8.photobucket.com/albums/a31/arcticfirefox/EarlCainHargreaves4.jpg
Personality: 17-year-old Cain is an aristocrat. Because of his upbringing at the hands of his cruel and abusive father, the scars on his back are not the only ones he carries. The only two people he trusts, of course, are his half-sister (?) Mary and his manservant Riff, which makes Cain the sort of person that would be extremely wary of new environments into which he is unwillingly tossed, and more so if his sister is in danger in the process. Honestly, though, if YOU had half of the terrible arcane events that Cain has experienced happen to you, would you not be just a bit paranoid? Notwithstanding this sort of paranoia, however, he is quite the ladies' man, often granting a kiss here, an escort back to his own home there.
Abilities and Skills: Cain is exceptionally skilled with the use of poisons, and makes it a point to collect them like a hobbyist. He's a strong rationaliser, and often can solve crimes and the like as though he were a young Sherlock Holmes with a “higher” sense of justice. Some people call it revenge.
Sample: It made things difficult, certainly, when he awoke in some confounded black magic room, his eyes swearing to themselves under the bright light. It was, perhaps, more difficult to understand that he'd been whisked away to “space,” unable to return to his home world, and that there was nothing he could do about it. There was some bollocks about a rebellion against some federation or whatever other rubbish they tried to explain, but honestly, Cain would have nothing of it. No, what mattered was whether his sister had come along, and, if she had, whether she was safe.

Thus Cain had spent his last hour wandering the dilapidated halls, the crumbling corridors, asking whomever he met if they had seen a small girl with blonde pigtails wandering about like himself. Here and there someone would pause, as though they had remembered something, but then there would be no response. “Sorry, buddy,” or “I haven't any idea,” or “Shit, you crazy?” He narrowed his golden eyes, balled up his fists. Was he really taken to this infernal waste, and his sister and Riff left back at his home? He could not bear to think of how much Riff must have been worrying, Cain's disappearance likely being so sudden. Did anyone back home know what happened to him. Or had he simply blinked out?

Now he was worried. Blatantly put, he was perhaps millions of miles away from home, probably nobody knew where he was, and he did not know if his sister or Riff were even on the same side of the galaxy as he was, let alone in the same “ship.” This whole bloody ordeal was ridiculous, honestly, something he'd expect the fevered mind of a madman to envision. Perhaps he'd wake up suddenly, in a cold sweat, with Riff swabbing his forehead with a kerchief and Mary sitting anxiously at his bedside, worrying herself over his fever. Had he been ill? He didn't think so.

Maryweather Hargreaves

[identity profile] kazeraikaku.livejournal.com 2010-05-03 04:01 am (UTC)(link)

Mun:

Your Name: T or Tessa
Your Journal: [livejournal.com profile] kazeraikaku
Your Email: ukeheliel@gmail.com
Your AIM: meradrin nykrel

Character:

Character's Name: Maryweather Hargreaves
Character's Fandom: Godchild
Character's Home Universe: Earl Cain Wiki (http://en.wikipedia.org/wiki/Earl_Cain)
Physical Appearance: http://animeinfo.cavebearcustoms.com/public_html/wp-content/uploads/2009/05/cain.jpg (http://animeinfo.cavebearcustoms.com/public_html/wp-content/uploads/2009/05/cain.jpg)
Personality: On the surface, Mary is a typical ten-year-old girl from the Victorian era. She loves pretty dresses, flowers and sweets. Very trusting, she would rather make friends than think that someone wanted to hurt her. However, she strongly dislikes being treated like a child, and isn't afraid to voice her distaste.

She's also terribly stubborn. Once she's decided someone is her friend, Mary will defend them to the best of her ability... or choose to insert herself into their life in such a way that she's absolutely integral to them. If that means she has to follow them forever, then she'll do just that.
Abilities and Skills: Mary is able to see glimpses of the future, though her power is rather muted following being adopted into the Hargreaves family. She can still see spirits, though.
Sample: To call it 'disorienting' to wake up this way would be quite the understatement. In fact, to call it anything short of horrific was probably an understatement, or so Maryweather thought. When she fell asleep, she had been in bed, safe and warm and comfortable. Here, the lights were too bright, far too artificial, and she groaned as she covered her eyes with her small hands.

That worked for a few moments, but a strange anxiety drove her to sit up, to leave this dead-seeming room and enter the halls. With all of the layers of fabric she was wearing, the air felt a little warm, yet Mary thought the whole area seemed... empty. People were milling about, yes, but many of them had blank expressions on their faces, and none of them seemed to be interested in her or her safety. Once or twice, she got someone's attention, but they could offer her no help. One of them did say he remembered seeing some peculiar person similar to how the blonde had described her brother, but couldn't recall where or when.

Feeling lonely, scared and more than a little upset, Mary began to run through the halls, dodging bodies and searching for anything that was even remotely familiar. No matter how far she travelled, everything was scary or strange! Finally, she broke down in one of the halls, collapsed against one wall and with tears in her eyes.

“Brother, what were you thinking?!” The words echoed surprisingly loudly through the corridor, Maryweather's face changing from some degree of sadness to quite angry in an instant. “I always tell you I'm going to go with you, so you're not allowed to leave me alone, you hear me! It's absolutely not allowed!”

Iwasawa 1/2

[identity profile] savedbythesong.livejournal.com 2010-05-05 04:00 am (UTC)(link)
Mun:

Your Name: Prof
Your Journal: [livejournal.com profile] professor_prof
Your Email: kobuscrispi [at] gmail [dot] com
Your AIM: ZebulonCrispi

Character:

Character's Name: Iwasawa
Character's Fandom: Angel Beats!
Character's Home Universe:
While it is never given a name, Iwasawa's world is an afterlife of Earth. It appears similar to a high school from Earth, but most of the people are semi-mindless NPCs that only passively react to the world around them, otherwise acting like normal students and teachers. The one known exception to this is Angel, who looks like a student, but uses a variety of supernatural weapons and abilities to fight the non-NPC inhabitants of the school, with the goal of obliterating them.

Outside of the wrath of Angel, nobody can die in this world. People who are killed come back to life unharmed a few minutes later. Also, people there have the ability to convert raw materials into objects, so long as they know what the objects are composed of. Also, if someone accepts their fate as a deceased person, they vanish from the world, so the only people there are those who choose to fight against God.

Physical Appearance:
Litsen to my song! (http://img576.imageshack.us/img576/6771/angelbeats03avisnapshot.png)

Iwasawa 2/3

[identity profile] savedbythesong.livejournal.com 2010-05-05 04:08 am (UTC)(link)
Personality:
Iwasawa is very relaxed most of the time. She's slow to provoke and quick to smile, without being particularly high-energy either way. She has a lot of bad experiences and heartbreaks in her past, but is also acutely aware that the people around her also have it rough, so she puts on a smiling face regardless, seeing it as the best thing she can do both for her friends and for herself. Ultimately, though, she's aware that just keeping your spirits up is far from enough. That's where her music comes in.

Iwasawa loves music. When she was younger, she was living under an abusive marriage with nowhere to escape to. Music became her escape. Accordingly, she became a musician, resolving to live by her music, without relying on her parents for support. She plays partially for the sheer joy of it, and partially because, as she was saved by music, she wants to return the favor by saving someone else with her own.

As such, music is the one thing that Iwasawa shows serious emotion about. She pours her heart into every performance, singing with a fervor she never shows in normal conversation. She gets very defensive about her instruments, particularly her backup guitar. It's not as good as the one she uses in performances, but she keeps it as a keepsake of when she first became a musician. Thus, as a symbol, it is more or less her most prized possession, and woe betide anyone who tries to do anything to it.

Abilities and Skills:
Outside of the afterlife, Iwasawa possesses no unusual abilities. She is, however, a decent guitarist and very good singer.

[identity profile] overachieves.livejournal.com 2010-05-05 05:27 am (UTC)(link)
Mun:

Your Name: Ket
Your Journal: [livejournal.com profile] aleph_null
Your Email: Gmail: tinyplantalchemist
Your AIM: Perceive Truth

Character:

Character's Name: Janine Kishi
Character's Fandom: The Babysitters Club
Character's Home Universe: There is a BSC wiki! (http://babysittersclub.wikia.com/wiki/The_Baby-Sitters_Club_Wiki) She also comes with additional background in the finished [livejournal.com profile] daisychainrpg -- important information can be found here (http://daisychainmods.livejournal.com/652.html) and here (http://community.livejournal.com/daisychainooc/608112.html).
Physical Appearance: Janine is Japanese in descent, short for her age with black hair that doesn't quite come to her shoulders, and wears glasses. She dresses practically rather than fashionably, wearing mostly blazers and plaid skirts -- did I mention she's from the 80's? Since the incident where she was trapped in a hellish alternate universe for a month, she's become more amenable to wearing pants, too -- her first thread in Daisychain involved a ninja bride-scooping her and running up the side of a building, so.
Personality: Janine is, in a word, brilliant. By 1987's testing standards, her IQ is 196. She's very pedantic and picky, often criticizing the word choices and slang usage of people she speaks to. On an interpersonal level, though, she's very awkward and has trouble interacting with people. She worries that people think she's cold and unpersonable, and that they prefer her pretty and fashionable younger sister Claudia. A lot of her haughty, super-educated nature is a front meant to make herself feel less vulnerable.

To people Janine cares about, however, she is very loyal and a good friend. She'll still pick at their faults, but when someone she loves is in trouble she'll waste no time coming to their aid in any way she can. And lately, she's been getting a little better at being social, though she's still awkward and uncomfortable with it.

Oh, and you don't mess with her younger sister. You just don't.

She also has a sweet tooth, not that she'll ever admit it to anyone but Claudia.
Abilities and Skills: Janine is good with computers, mathematics, physics, and other hard sciences like that, but that's from the standpoint of someone from the 1980's. She knows a little bit regarding science from around 2008, but not really all that much, and she has examined the workings of modern computers... a little. She's also fluent in English and Japanese, and proficient in French.
Sample:

Being caught up in yet another multidimensional conspiracy was not something Janine had anticipated when the CIA of "that Manhattan's" world had contacted her with their request -- participate in their trials while they tried to perfect the Dimensional Relocation Terminal's technology. They'd offered the same to most of the Project Daisychain participants; there was nothing special about Janine, and yet she was the one who'd gotten lost in the cracks and somehow wound up in the Hub universe.

It was typical of her luck, really.

Getting acquainted with the reality of the Fay'lian threat was dizzying, even though she was already aware of the multiple universes making up the fabric of reality. Janine wasn't really sure there was anything she could do to help, especially given her track record, but the decision was made for her when she was told she couldn't go home.

The only consolation was that if what the DRT research team had said was true, her family wouldn't notice her absence. So that was what she held on to in order to keep herself from breaking down. She didn't have the faintest idea what she would be able to contribute to the resistance, but she would put her all into it.

Lt. Guido Talbot, X-Com (Semi-OC) | 1/x

[identity profile] lt-guido-talbot.livejournal.com 2010-05-05 03:57 pm (UTC)(link)
Mun:

Your Name: Mac
Your Journal: [livejournal.com profile] omn_macavity
Your Email: thegovernment@wants-to-silence.us (mailto:thegovernment@wants-to-silence.us)
Your AIM: Fitz Kreiner

Character:
Character's Name: Lt. Guido Talbot
Character's Fandom: X-COM ( specifically, X-COM: Apocalypse)
Character's Home Universe: UFOpedia: The X-Com Wiki (http://www.ufopaedia.org/)

Recommended reading, in this order:

The First Alien War (UFO: Enemy Unknown, a/k/a X-Com: UFO Defense) (http://www.ufopaedia.org/index.php?title=Background_%28Enemy_Unknown%29)
The Second Alien War (X-Com: Terror From The Deep) (http://www.ufopaedia.org/index.php?title=Background_%28TFTD%29)
The Third Alien War, a/k/a The Mega-Primus War (X-Com: Apocalypse) (http://www.ufopaedia.org/index.php?title=Background_%28Apocalypse%29)

Re: Lt. Guido Talbot, X-Com (Semi-OC) | 2/x

[identity profile] lt-guido-talbot.livejournal.com 2010-05-05 03:58 pm (UTC)(link)
Physical Appearance:

Talbot stands about five-eleven, with close-cropped black hair, brown eyes, and tannish skin.

When he's not engaged in an investigation or raid, he wears the standard X-Com duty uniform, which consists of the following elements:


  • A black hat modeled on those used by the Russian cavalry, with the X-Com insignia on the front
  • A maroon tunic with grey pauldrons
  • Black elbow-length gloves with gold bands at the wrists
  • Maroon-and-grey trousers
  • Grey sash
  • Duty belt with X-Com insignia buckle
  • Black knee-length boots with gold bands about two inches below the knee

Reference picture 1 (X-Com uniform) (http://www.ufopaedia.org/images/6/67/Apoc_noarmor.png)

When engaged in an investigation or raid, he wears MarSec power armor. MarSec armor, despite its bulky appearance, is fairly lightweight; while it affords less protection against weapons fire than the heavier Megapol Armor, it does have two advantages over said Megapol Armor:

One, it is capable of limited flight (see Abilities and Skills below).
Two, it affords superior protection against exposure to toxic gases.

Additionally, being a skilled marksman, Lieutenant Talbot has a preference for weapons with high accuracy and long range (such as the LSR-15 laser rifle, or the Alien Devastator Cannon).

Reference picture 2 (MarSec Armor) (http://www.ufopaedia.org/images/e/e6/Apoc_marsec_armor.png)

[identity profile] moebndgeupyours.livejournal.com 2010-05-05 10:23 pm (UTC)(link)
Application! (http://moebndgeupyours.livejournal.com/514.html)

[identity profile] kazeraikaku.livejournal.com 2010-05-08 09:23 am (UTC)(link)
Link! (http://jikigo-ma-eum.livejournal.com/760.html#cutid1)
(deleted comment)

[identity profile] cynical-nevada.livejournal.com 2010-05-27 05:29 am (UTC)(link)

Mun:

Your Name: Mitchell
Your Journal: [livejournal.com profile] beansalad
Your Email: beansalad@gmail.com
Your AIM: MitchIsSuperCool

Character:

Character's Name: Reno
Character's Fandom: Final Fantasy VII
Character's Home Universe: http://finalfantasy.wikia.com/wiki/The_Planet
Physical Appearance: Reno is very tall and lanky. His hair is red, messy and unkept, usually pulled back into a long pony tail. One of his trade marks are two red symetrical tattoos that are on both of his cheekbones. He also wears a pair of of goggles pushed up onto his forehead. As for clothing he usually wears a pair of black slacks, a black jacket and a white button down shirt that is rarely, if ever, tucked in.
Personality: Reno is a bit of a douche, but a loveable douche. He means well usually but occasionally finds people hating him for reasons that are oblivious to him. For his friends, he will do anything. If you get close enough to him, he will usually take a bullet (as long as it's somewhere he won't die).
He's cynical and a bit brash at times. His ethical values in life are high but he can sometimes very stubborn. When it comes to what he believes is right (which usually isn't right) he would, literally, blow up an entire planet. When it comes to regret, it comes few and far between, unless he has hurt those closets to him.
Abilities and Skills: Reno is a fighter. He has the usual training skills, how to break an arm, how to break a nose. He was trained on the streets before his time with Turks. He has no super human abilities, but the man can climb like a spider monkey. He is also a decent pilot and is generally typical gear head, tinkering with whatever he can get is hands on.
Sample: Reno twirled a set of keys he had found casually sitting on a counter in a observation deck as he walked down toward the engineering deck. He passed three exposed steam pipes and there hissing loudly as if they were ready to explode. He shook his head until he reached control room with three malfuctioning electrical panels, "Ahh, what do we have here." he squatted down at one of the panels and titled his head a bit, "Ha. Easy fix." He pulled his tool pack out of his jacket and pulled out a screwdriver. Squating down and with a bit of brute force he cracked open one of the panels

There was a thud, a clack and then a crash, "Ow ow ow! Oh crap!" a large tin full oil had bounced off his haed and cracked onto the floor, "Oh you've got to be kidding me." Oil was now spilling out, which had flipped off the ledge above the pane and now drenched had his shoes in thick black sludge. Reno stood up, picking up the tin and placing it back on the ledge. Most of its contents were now all across the floor. The majority of it now creeping toward the exposed electrical grid.

"No...Crap Cr-" it was too late. The oil had hit the grid and spark began to fly at him, "Wah!" his arms flying in front of his face to avoid getting burned. There was a bit of a noise and then a flash of the lights, "Oh come on, don't do this to me now." It sparked again, to remind Reno that he had done this, not it. Another flash, and the lights were no completely off. Emergency lights flashed on and Reno realized he was no longer on his feat, "W-Woah!" the gravity was now off. He slowly pushed is way out of the control room and shut the door and slowly swam his way to the upper deck.

Perhaps no one would notice...

[identity profile] top-teen-38.livejournal.com 2010-05-28 12:20 am (UTC)(link)
Mun:

Your Name: Tai
Your Journal: (optional)
Your Email:robindrake457@yahoo.com
Your AIM: robindrake457

Character:

Character's Name: Slobo
Character's Fandom: DC Comics
Character's Home Universe:http://dc.wikia.com/wiki/Main_Page
Physical Appearance: Slobo is approximately 4'11", with chalky white-grey skin and yellow eyes and no pupils. He has a slim athletic build that belies his strength and ability. He wears a tattered leather vest, baggy blue jeans, leather boots, and biker gloves. He has black markings covering his eyes that are totally unlike a panda's, no matter what anyone says.
Personality: Slobo is an imperfect clone of Lobo, and this affects his psyche as well as body. While he acts as uncouthly as his "father", he inwardly harbors a more altruistic nature. He is more sensitive to the feelings of others, and more likely to act to help someone than the Main Man. However, he is still a hot-blooded Czarnian, and has a hair-trigger temper, especially when someone insults or threatens his friends.

While he often plays the buffoon, he is a keenly intelligent and philosophical being. He has a particular knack for pointing out that which no one wants to hear about themselves. This could be a defense mechanism, or simply a bit of his combative nature showing. Either way, it often disconcerts those around him.

Abilities and Skills: Slobo has enhanced strength that allows him to lift roughly three tons. While not invulnerable, he is extremely resistant to injury, and heals faster than most when injured. He also possesses an extremely enhanced sense of smell. Finally, he can resist the vacuum of space.
Like Lobo, he possess a particular vulnerability to gaseous chemicals. On top of this, Slobo possesses his own weaknesses. He does not possess the Czarnian ability to self-replicate from his blood, and lacks his parent's functional immortality, leaving him to question actions that could lead to his demise.

Slobo is an adept mechanic with a near genius level intellect, though you wouldn't know it to look at/speak to him. He also possesses a mastery of combat and knowledge of almost every language of the DC universe, garnered via genetic memories inherited from Lobo.




Sample:Slobo watched in silence as the bickering went on. These people were odd. One was saying the Fay'lian weren't so bad. Obviously, he was delusional. The other was arguing that they were pure evil. That was just impossible. After listening to the hyperbolized argument for a few more moments, Slobo couldn't help but butt in.

"Really? Honestly" He said, pausing a moment to await their attention. As they turned to him, he spoke again. "Yer both fraggin' retards. Seriously, the Fay'lian are pretty damn evil. They ain't any kinda benevolent dictators. All evil, though, sounds jus' about as stupid. Ain't no race that's all evil. So, the only real thing either o' ya are provin' is that if I cracked open yer skulls, I'd find IOUs from God."

Their faces turned bright right. Surprisingly, they did not seem to appreciate his "constructive criticism". Slobo gave a sigh as the two started to rush him. Sheeana was always telling him to be more diplomatic, and he had listened, at least partially. While he wasn't speaking softly, the two were about to discover he had started carryin a very large iron rod on him at all times. A few good whacks, and the principles of "Big Stick" diplomacy were proven yet again.

[identity profile] depthundersands.livejournal.com 2010-05-28 07:46 am (UTC)(link)
Mun

Name: Lorelei
Livejournal Username: 5eekingparadise
E-mail: rosescentedembrace@gmail.com
AIM/MSN: howmuchineedyou


Character

Name: Alia Atreides
Fandom: Dune
Gender: Female
Age: 16
Time Period: Dune MEssiah (just after Leto and Ghanima are born and Paul is "dead"
History: http://en.wikipedia.org/wiki/Alia_Atreides

Personality:

Alia was born with Ancestral Memory, a "preborn". She was awakened to consciousness in her mother's womb due to her mother's use of a spice derivative. She was flooded with their memories and had to constantly battle for room for her own personality to develop. In addition she lives with the constant fear of Bene Gesserit judgement. The BG call preborn children "abominations" and usually execute them. The knowledge of this has shaped her entire life. making her irrationally paranoid. She's described herself as living perpetually above an abyss.

Her ancestral memory has meant that she is constantly hearing their voices criticizing her, asking for audience. In her private moments she talks to them out loud giving her the appearance of schizophrenia. This extends as far as allowing her to physically "interact" with them.
Alia was and is egotistical, hotheaded and prone to rapid mood swings. Her attitude toward a person can change with a word, from adoring love to burning hatred. Alia desperately wants to see the future and will commit any act to achieve it. She tends to seek temporary comfort in sex but has a hard time committing to permanent relationships because she fears people seeing her abomination. It may be that she uses her bed partners as substitutes for the comfort and support her brother used to give her.
Probably the strongest ancestral memory/personality she has is that of her maternal grandfather, the Baron Harkonnen. In life, the Baron was a rapaciously evil plotter and sexual predator who tried to murder her family. With increasing regularity she's been surrendering control to him, causing the more evil aspects (that is to say, all of them) of the Baron's personality to shine through in her.

Strengths:
Full Ancestral Memory, as well as all Reverend Mothers in history's memories and knowledge (see wiki)
Skilled knife fighter (http://www.youtube.com/watch?v=20Z2NGbtgsU )
Experienced in state craft (regent in Muad'dib's name from Leto's birth until he was 17)
Desert survival skills, sand worm riding, water conservation, ect (fremen ancestry, spent first 9 years of life in fremen sietch)
Bene Gesserit training (martial arts, seduction, ability to read people feelings and through through the slightest movement of their bodies or breathing, control over internal body chemistry, secret hand sign language, ability to compel obedience with voice) (http://en.wikipedia.org/wiki/Bene_Gesserit#Powers_of_the_Bene_Gesserit)

Weaknesses:
Hotheaded. prone to costly vendettas. ego-maniacal. Spice addict, permanently, fatally. Vulnerable to possession by ancestral spirits, hears their voices in her head constantly (eventually succumbs to the spirit of her evil maternal grandfather). Vanity. Self Protection first, even if it cost others lives. Manipulative.

[identity profile] depthundersands.livejournal.com 2010-05-28 07:46 am (UTC)(link)


Samples
First Person: In my dreams, I was still back there on Arakis. OIn the Great Blacony above Arakeen, where prayer's would be given to the people... The hot sun on my skin, the sounds of believers voices lifted, filling the shimmering afternoon air my Brother's holy name. Their facese looking up at me for answers and guidance in this time of strange unrest. My brother's death... it will shake our House or it's very core, and I must be the one to carry his burdens. I alone must take up his mantle, and carry on, for the good of his people, of my people... For the whole Universe now hangs in my hands. I must somehow protect them all, make things right, and just, and fair again. To make every corner to the galaxy hear the holy name of my brother, and be englishtend by them...
Inside, I am not sure if I even believe my own words, they feels small and feeble now, against the constant pounding of the waves with in me. Who should be the rock i anchor my own self to if not Paul? I will have no one at all to turn to... execpt- you.


Third Person:
"Grandfather!" Alia looked up towards the nondescript ceiling with bright blue eyes, hopeful and questioning. She saw more than others did. In her eyes the ghost of her dead grandfather, the great, fat, Baron Harkonnen appeared in wisps of red. His grin was plastered on his bulbous, sweating face.
"Oh, Sweet grand daughter, what trouble have you found us in now?" The Baron's tone was soothing and deep.
Alia was on the verge of hysterics, crawling about on the dusty floor on her hands and knees, staring intently at seemingly nothing. But to her, he was really there, more than just a voice in her Spice hazed mind.
"I don't know! I woke up and I was here! What is going on!? Surely you can tell me! Tell me! What is going on!? Where am I!?" Alia said, growing increasingly frantic. Her hands clutched at the air as in her mind she reached for his flowing robes.
"Peace, child. Peace. Be calm and the answers you need will come to you. Pick your self off the floor. That's no way for the Emperor's Regent to be acting!" Replied the Baron.
Putting her hand in his, she got to her feet, and then pressed herself into his blubbery arms, eyes scanning the room from the security of his embrace.To anyone watching, the girl was standing in the middle of the empty room, her robes covered in dust, hugging nothing but empty space. Her long chocolate hair fell freely over her slender shoulders that shook with fear of the unknown.
"Duncan! Duncan!!" Her voice was thin, and shaky, bordering on hysterical. "Javid! Irulan! Chani!! PAUL! Paul.... " Her voice faded, as she sunk to her knees, in the dust. Even the vision of Grandfather Vladimir faded away...
"I... I need spice...." Wrapping lean arms around herself Alia put her forehead to the ground, and despaired.

1/?

[identity profile] allflashnocache.livejournal.com 2010-05-29 02:00 am (UTC)(link)
Mun:

Your Name: Jeanette
Your Journal: [Bad username or site: ”queenofdueljean” @ livejournal.com]
Your Email: blazeknight92@hotmail.com
Your AIM: Jean Atlus

Character:

Character's Name: Windows XP
Character's Fandom: OS-Tans
Character's Home Universe: Potentially any universe with Windows Operating Systems. This XP in particular hails from a universe where many computers are replaced with humanoid robots named for the operating system they use, which serve as the robot's Artificial Intelligence. There are a lot of lonely nerds in this universe.
Physical Appearance: http://danbooru.donmai.us/post/show/121031/cup_ramen-michael-os-xp
Personality: For all intents and purposes, XP is a dense, shallow teenage girl. Her main concerns are material objects like RAM upgrades and USB 2.0 jewelery, the newest youtube video of a hamster and how many plates she can eat for dinner without over-filling the dishwasher.

However she, has massive security holes letting in multitudes of viruses and other malware and unless her owner or a user locks her systems out from anyone else, all users are given administrator-level access to her systems, leading to erratic behavior that rapidly escalates until her systems crash, leaving her in a cationic drooling vegetable state until manually rebooted.

2/3

[identity profile] allflashnocache.livejournal.com 2010-05-29 02:01 am (UTC)(link)
Abilities and Skills: XP is a robot made in eerily spot-on likeness of a regular human. Just from looking at her you would never be able to tell that her skin was a synthetic and only a single layer, and under it was cold unattractive metal (or gel, in the case of her breasts) and under that were enough wires to make a rope from one American State to another.

Despite her dense personality, she is capable of making calculations and whatnot much faster than a human, and has multiple USB ports in her neck, hidden by her hair. Her systems are highly compatible with programs in her universe and beyond thanks to the gaping holes in her security, and can wirelessly connect to any computer or device similar. Doing so with a computer would give her access to any information stored on it if it was written in a language her systems are capable of understanding along with any programs inside, letting her operate any machine as long as it has an advanced enough computer control system.

Her Hard Drive, however, is limited, her previous owner only upgrading her to a Terabyte before upgrading to a newer model, and her RAM only three gigs, so the information she can store is limited and her reaction speed is only slightly higher than an average 21st century human's, and it can lower rapidly depending on how many programs she is running at once or files she is accessing.

Her most notable feature is the ability to eat organic food and process it into electricity, letting her work without having to plug herself in, although she can do that as well. This was marketed as a money saving feature, but many consumers found themselves paying more for food than they would have just plugging her in. How this feature actually works is a trade Windows secret, and attempting to find out by dissecting your XP will cause your unit to self-destruct.

3/3

[identity profile] allflashnocache.livejournal.com - 2010-05-29 02:01 (UTC) - Expand

Nitori Kawashiro | Touhou Project (1/?)

[identity profile] not-a-baldspot.livejournal.com 2010-05-29 08:58 pm (UTC)(link)
Mun:

Your Name: Sam
Your Journal: [livejournal.com profile] blue_raven64
Your Email:slgstudentmail(at)yahoo(dot)com
Your AIM: ironbirdobserver

Character:

Character's Name: Nitori Kawashiro
Character's Fandom: Touhou Project
Character's Home Universe: Gensokyo (http://touhou.wikia.com/wiki/Gensokyo)
Physical Appearance: Nitori is…not a particularly tall person, even though she is humanoid in stature. Easy to mistake for a large child or some sort of aquatic hobbit, the kappa doesn’t really mind—easier to duck into small hiding places and avoid such pesky obstacles as door frames that way.

She has blue hair tied back into twin tails out of the way, and similarly blue eyes that glow faintly in dark conditions. In addition to her backpack (green), her dress (a somewhat lighter shade of blue) is covered with pockets containing tools of all kinds. The kappa also wears boots on land, though she tends to take them off if she’s swimming for any great distance. There is a key suspended between two black threads on her chest, though a key to what she hasn’t really told anyone. It could…just be for decoration. Nitori also wears a somewhat odd green hat which she refuses to take off. Ever. It’s a personal problem.

Spoiler: Nitori doesn’t have a bald spot. And, for a kappa, this is exceedingly embarrassing…if rather weird to practically everyone else.

Coincidentally, green and blue are the last visible colors to persist unaided to 200 feet and deeper. Underwater, mind you. Nitori is pretty well camouflaged when she’s swimming around, and that’s without any optical fudgery.

Nitori Kawashiro | Touhou Project (2/teal deer, probably 3)

[identity profile] not-a-baldspot.livejournal.com 2010-05-29 09:00 pm (UTC)(link)
Personality: Nitori is something of an oddball. When presented with some strange and usually manmade technology, she has the urge to take it apart to see how the thing works (she’ll put it back together again, though!). However, when presented with an actual human, she has the same nearly irresistible impulse to hide--a long-ingrained behavior that might as well be part of her race.

The kappa consider humans to be friends, unlike many youkai. Nitori is no different, and is decidedly non-hostile towards them. She only means the best, really!

Even when she throws a billion dodgeballs made of water at you!

…Nitori has a strange way of expressing herself, yes. When dealing with or even talking to humans, she seems at a loss as to what, exactly, she should be doing; her speech becomes awkward and often changes tones completely. Quite like the kappa was trying to figure out what worked and what didn’t—which is probably exactly what she’s doing.

Around most nonhumans, though, she seems more comfortable. A bit. Nitori is still somewhat wary around them, but at least her speech patterns don’t change at random.

Any willingness to talk shop is sufficient to snag her interest, though—and even about things she has no idea about, she can usually make an educated guess. The kappa is a quick learner and an eager student—and a bit naïve when it comes to things or concepts she’s never seen or heard of. She’s happy to work to exhaustion on her latest project, too. Unlike many who follow the path of science, she doesn’t mind combining magic with technology, and frequently makes use of both.

Nitori also likes cucumbers. Yes, she is aware they look phallic. Please stop bringing that up, it’s getting annoying and does not win any points.

Abilities and Skills: First and foremost, Nitori is an excellent swimmer. She can outpace fish if she wants to, and is more comfortable in water than on land. She can breathe water or air, but not both at once; her lungs get confused and she ends up spitting bubbles. Or choking. Very undignified.

The kappa is stronger than most humans, but not to the often absurd degree other youkai demonstrate. Wounds that would ordinarily be quite lethal can be healed in a matter of months; minor injuries, such as getting her hand mangled by some gears, regenerate in a day.

As long as Nitori keeps her head, anyway. If important bits of her brain go kaput, she’s dead, Jim.

Her eyes are faintly bioluminescent, and glow in dark conditions without blinding her, allowing the kappa to see a limited amount in total darkness. Most useful in underwater caves and deep water in general, though having glowing peepers makes it a bit hard to be sneaky unassisted.

As an engineer, what Nitori sometimes lacks in knowledge she can make up for in skill. And a guess or seven. A fastidious attention to detail and precision means that almost everything she takes apart gets numbered, labeled, and then put back together with great care, minimizing any damage. The kappa also has access to several innovations carried on her person—the most significant of which is an optical camouflage unit. Nitori can stay cloaked best underwater, with some kind of cover or when standing very still, though the sharp-eyed may still pick out something that shouldn’t necessarily be there.


Oh. Yeah, she can fly.

…granted, not very fast, but it’s quicker than running somewhere. She’d rather be swimming, but that’s not always an option.

Momiji Inubashiri | Touhou Project | Pt. 1

[identity profile] ookami-tengu.livejournal.com 2010-05-29 10:14 pm (UTC)(link)
Mun:

Your Name: gonsai
Your Journal: [livejournal.com profile] gonsai
Your Email: theimmoralflame@gmail.com
Your AIM: gonsaifong

Character:

Character's Name: Momiji Inubashiri
Character's Fandom: Touhou Project
Character's Home Universe: Gensokyo (http://touhou.wikia.com/wiki/Gensokyo)

Physical Appearance: Image (”http://i49.tinypic.com/292ogno.png)
Momiji is of somewhat average height, appearing to look slightly taller than she actually is due to her tengu geta platforms. Her outfit follows a fairly traditional guard motif for Japan, though with the addition of detached kimono sleeves, a white ball of fur on her collar, and a hakama style skirt.

She is very androgynous, though not to the degree as some Touhou characters. Having a gender neutral name and generally masculine personality doesn't help much. That being said, she doesn't particularly MIND being mistaken for a boy. It actually helps her be taken more seriously as a Guard Captain.

Momiji's wolf features physically end with the ears and tail. However, she has several wolf like instincts and has been caught, more than once, scratching her self with her foot. It's very awkward to explain.

Momiji Inubashiri | Touhou Project | Pt. 2

[identity profile] ookami-tengu.livejournal.com 2010-05-29 10:16 pm (UTC)(link)
Personality: Momiji represents, above all things, loyalty and dedication. She lives by her word and is seen as the purest example of Ookami culture, who put a great emphasis on the honor of servitude (this makes her very Japanese in that sense). She takes her job very seriously, and Aya's attitude usually causes her to become very frustrated and snappy, often leading to fights between the two. They can range anywhere from small arguments to danmaku duels, but they're usually alright by the end of it. She just finds Aya so bothersome...

Beyond that, Momiji is a very formal but generally nice person. She is quick to make friends and will stick with them through all sorts of things. She is also notably patient and meditative. A lot of her personality seems to be drawn from the archetypal "samurai" retainer. Which, outside of her dabbling in journalism at Aya's behest, is exactly what she is.

Abilities and Skills: Momiji is a swordsman primarily. And in spite of her distinctly Japanese look, the type of blade she wields lends much better to a more wushu manner of fighting. The Iron Fang is a massive scimitar, as tall as Momiji and heavy enough to strain even strong men trying to wield it. The only way she is even able to use it is because she has been trained since she was just a pup to be able to do so. Because of this, her goal is to keep the blade in momentum for as long as possible, each slice and thrust gaining in strength and speed as it moves. This makes her particularly devastating against large numbers of enemies, but not so effective in one on one fights. The blade, however, is indestructible, allowing her to clash it against any number of weapons without worry of it losing its edge.

Momiji's other tool is the equally indestructible Momiji Crest (she's named after the shield, not the other way around). It's a small, white buckler style shield with a red Japanese maple leaf painted on it that she uses to supplement defense given the Iron Fang is a slow mover. She will used this to block blows that get past Iron Fang, projectiles, or bludgeon in close range. It's marked with a red maple leaf and looks appropriately worn for an old battle relic. Still, she tries to take care of both her weapons diligently, given they are her family's sacred treasures.

In spite of her weapons and fighting style leading towards being a powerhouse, Momiji is actually exceptionally quick footed. While not nearly as fast as Aya, she's still able to perform amazing feats of speed. She also has enhanced senses, allowing her to see and hear across great distances or through normally sound proof objects/perceive through fog. These supplementary abilities help her more as an aspiring journalist than as a warrior, of course, but such well trained reflexes make her a formidable opponent for those who try to fight her as one would a normal power fighter.

In addition to her skill as a fighter, Momiji has the typical abilities of flight and danmaku that most characters in the series share. Momiji's flight speed, as a tengu, is several times greater than average. <a href="http://ookami-tengu.livejournal.com/1523.html#cutid1>All of her spellcards are listed here</a>. Though it should be noted that Momiji is not ALLOWED to use full strength, so the first two are likely the only ones you will ever see unless it’s a dire situation.

Luke Skywalker, pt. 1

[identity profile] havetofly.livejournal.com 2010-05-31 06:01 am (UTC)(link)
Mun:

Your Name: Lana
Your Email: snakelovescompany at gmail dot com
Your AIM: snakelovesco

Character:

Character's Name: Luke Skywalker (http://starwars.wikia.com/wiki/Luke_Skywalker)
Character's Fandom: Star Wars Expanded Universe
Character's Home Universe: THE GALAXY (http://starwars.wikia.com/wiki/Star_Wars_Galaxy).

Physical Appearance:
Luke is about 5'7", with a slender but strong build. Having lived for the first nineteen years of his life on a planet with two suns, he has tanned skin, and his hair is blond from being out in the light so much. But by far, his most striking feature would be his eyes; they're a very bright blue. Jedi don't show age quite the same way as normal beings do, but now that Luke's in his sixth decade, his hair has gray in it and his face is lined.
LOOK HOW SKINNY MARK HAMILL IS. (http://images2.wikia.nocookie.net/__cb20060116125322/starwars/images/thumb/c/ca/Luke-black.jpg/100px-Luke-black.jpg)
Luke at the Battle of Kashyyyk, (http://images1.wikia.nocookie.net/__cb20070705133753/starwars/images/thumb/3/38/LukeInferno.jpg/250px-LukeInferno.jpg) during the Second Galactic Civil War.

Personality:
When he was young, Luke was impulsive, mind always on what he was doing rather than on the consequences of his actions. Now, after gaining mastery over the Force (not to mention years of growing up in between nineteen and sixty), Luke has a serenity and calm about him, even in the heat of battle, that lends him focus. In a strange situation, while others around him might be freaking out, Luke will do his best to remain calm and think through the problem, or let the Force guide him to whatever it wills. This passivity can come across as ineffectiveness if taken too far, which occasionally it does--leading to unrest within the Order. These things sow doubt in Luke's mind, an uncertainty about his place in the Force, his leadership ability for the Order and the world at large that crops up from time to time.

Luke is very loyal to those he loves, whether they are friend or family, and will do anything to help them out if he can. This is one unshakable conviction, despite that it has been tested over and over from when Vader first tried tempting Luke to join the dark side up until Luke saw himself seated on Caedus' throne as a Sith. His love and loyalty have earned him many friends and will continue to earn him many more. He is a good man with a strong sense of empathy. While he can seem disconnected at times, he has realized the importance of one's emotions, and instructs young Jedi to acknowledge their feelings but not let their feelings rule their actions.

Luke Skywalker, pt. 2

[identity profile] havetofly.livejournal.com 2010-05-31 06:01 am (UTC)(link)

Abilities and Skills:
Luke's Force abilities include, but are not limited to:
-telekinesis.
-recovering from injuries via meditation.
-precognition via dreams.
-telepathy, mostly with other Jedi and not very distinct at all.
-danger sensing
-creating an illusion, as small as changing his appearance and as large as an entire fleet of starships.
-lightning. Except Luke's is green.
-aiding in lightsaber dueling (evasion, speed boosts, etc) and piloting.
-various techniques learned among the Baran Do Sages on Kel Dor. These involve using the Force to generate a low-level electromagnetic field around the body, and can be used to fuzz out security cams, screw with brainwave readings, and turn oneself into a lightning rod.
-Fold space; a form of Force teleportation.
-Mind Walking/the ability to go into a certain kind of trance and enter a realm known as Beyond Shadows.

Luke is excellently trained in melee combat with saber- or sword-like weapons, nor is he a bad shot with a blaster or ship-mounted weaponry. Because he's lent an extra measure of calm through the Force, he would make an excellent diplomat--though he'd rather be out doing good rather than just arguing for it.

Sample:
It was a brick.

Luke stared at what he'd been given when he made his way to the dispenser in the mess hall. During the Rebellion, he'd had some pretty bland-looking food, but it had at least looked a little easier to eat, and there were ways to get around the flat taste of a military-issue field ration. But this... this didn't even make an attempt to look appetizing.

He took his brick back to the area of the station they used as a lounge. Thankfully right now there weren't many people in here; just a couple of the strange inhabitants of the station, dressed in their colorful garb, in the darker corners of the room. Luke took a seat at the scuffed, dinged table and eyed his brick again. It had had some kind of spice applied to it that looked like a violent red rash. Still, Jedi techniques couldn't create cellular energy out of nothing, so Luke took a bite and chewed.

And, for the first time in years, actively wished he had a glass of blue milk to wash it down with. It could be worse--the spice stung and the taste of the brick itself was like the packing material used to cushion delicate parts in crates--but it certainly wasn't anything to send a HoloNet transmission back home about.

Not that he could. He was exiled, and contacting those who were affiliated with the Jedi Order was expressly forbidden.

Drawing slightly on the Force, Luke put that thought out of his mind. Here, he had to stay focused on their goal, on their next mission. It was a war, like the many others he'd been involved in since emptying Tatooine sand out of his boots for the last time. Matters in his universe would be resolved in time.

A Jedi is patient, he reminded himself, and took another bite.

Protomen!Protoman, part 1/x

[identity profile] statue-to-raise.livejournal.com 2010-06-02 02:51 pm (UTC)(link)
Mun:

Your Name: Mac
Your Journal: [livejournal.com profile] omn_macavity
Your Email: thegovernment(@)wants-to-silence.us
Your AIM: Fitz Kreiner

Character:

Character's Name: Protoman
Character's Fandom: The Protomen
Character's Home Universe: Protoman comes from an unnamed city, some time after the year 200X.

The first "son" of Dr. Thomas Light, Protoman was built in secret and designed for combat - to destroy the robot army controlled by Light's former partner, Dr. Albert Wily, who now ruled over this nameless city.

Protoman fought a vicious battle against Wily's army of evil robots - a fight that ultimately proved futile, according to all known accounts.

The crowd had gathered there to watch him fall, to watch their hopes destroyed.
They watched them beat him, they watched them break him, they saw his last defense deployed.
There was not a man among them who would let himself be heard,
And from the crowd in their collective fear arose these broken words:

"We are the dead."


--The Protomen, Hope Rides Alone

Re: Protomen!Protoman, part 2/x

[identity profile] statue-to-raise.livejournal.com 2010-06-02 02:59 pm (UTC)(link)
Physical Appearance:

Protoman is a robot - a six-foot-tall, extremely human-looking robot, but a robot nonetheless.

He wears a red helmet with a visor that covers almost his entire face, leaving only his mouth uncovered. His body is clad in a most unusual manner - a side-buttoned red tunic, black trousers, and dark brown leather boots modeled on those used by military pilots of his father's era.

Around his neck is a wide - and fairly long - yellow scarf, and on his left hand is a white leather driving glove that reaches up to just below his elbow.

On his right arm is a bulky, multi-barreled energy weapon that looks to be part of his body, but which can actually be detached, revealing a black-gloved hand underneath the weapon.

Personality:

Protoman is, for lack of a better term, a reluctant soldier, having fallen twice in battle - first to Wily's army of evil robots (due to sheer weight of numbers and the cowardice of the inhabitants of the city), and then again at the hands of an unknown sniper when he confronted his younger brother, Megaman.

He's also rather cynical about the whole "hero" thing, as he now believes that heroes - at least, as traditionally portrayed - encourage weakness and dependence in the people they're supposed to protect.

If it can be proven to him that the people who he's asked to assist will be able to take care of themselves once he's gone, he'll do his best to help them - but given his cynical nature, anyone who tries this will likely have a hard time convincing him.

"Why should we save them when they stand for nothing? If they deserve life, let them stand for themselves!"

--Protoman, speaking to his younger brother about the inhabitants of the city
(The Protomen, The Stand (Man or Machine))

[identity profile] fey-lying.livejournal.com 2010-06-03 09:32 am (UTC)(link)
Mun:

Your Name: Ket
Your Journal: [livejournal.com profile] aleph_null
Your Email: Gmail: tinyplantalchemist
Your AIM: Perceive Truth

Character:

Character's Name: Dahlia Hawthorne
Character's Fandom: Ace Attorney
Character's Home Universe: About Dahlia (http://www.court-records.net/chara3-4.htm#chinami)

Dahlia's storyline, in chronological order: Turnabout Beginnings (http://www.court-records.net/gs3-4.htm#villain) | Turnabout Memories (http://www.court-records.net/gs3-1.htm#villain) | Bridge to the Turnabout (http://www.court-records.net/gs3-5.htm#villain)
Personality: On the surface, Dahlia Hawthorne is the sweetest, nicest person one could ever hope to know. She's shy and demure, easily shocked, and cries at the drop of a hat. And yet she's so very kind and caring and she loves everyone and everything. Butterflies have been known to congregate around her pure and gentle demeanor.

Pff, as if. Naturally, all of that is an act meant to keep Dahlia out of trouble. In reality she is a cruel, heartless person with no regard for anyone but herself. She even considers her own twin sister a nuisance who would be better off dead. If somebody crosses her she'll do whatever it takes to make them pay, all the while making it look like an accident or somebody else's fault. And when she does get her revenge she's meticulous. She plans everything out to the last detail, so that nothing will point to her, and plans her cover story and testimony perfectly. However, when she's put on the spot or called on her lies she can get careless; she's a good forward-thinker, but thinking things up at the spur of the moment is more difficult for Dahlia.

When she was a child, Dahlia's mother wanted nothing to do with her when it turned out she didn't have the Fey family's talent for summoning spirits, and her father cared more about his business than his family. Dahlia grew up alone and unloved. Even her twin sister Iris, frequently her co-conspirator, "betrayed" her by falling in love with a man who was nothing more than a pawn in Dahlia's plot to hide evidence of a murder she committed. However, even if at one point in her past Dahlia was merely lonely and in need of love, that is no longer true. Any capability for empathy or caring is gone, replaced by sheer malice and hatred.
Abilities and Skills: Though she comes from a family of spirit mediums, Dahlia's spiritual power is very weak. She can't channel a thing; the only thing she's capable of doing is summoning trick locks. Trick locks are particular locks and chains that are used to seal up the Inner Temple of Hazakura when a spirit medium is training, and they can only be unlocked by the person who set them because there are literally hundreds of possible combinations to them.

The case in which they appear doesn't really get into detail about what they're made of, but one thing is clear: They aren't ordinary locks. Iris placed one on the temple door to seal Maya in for training, but when Phoenix came back later to investigate, Dahlia had placed four more. There were no extra locks anywhere near the temple; even if there were, Dahlia wouldn't have known where to find them. So it stands to reason that these locks are summoned by the person who places them. Obviously this takes a bit of spiritual power, but Iris and Dahlia are only said not to be spirit mediums; as members of the Fey family, they have at least a little, even if it's not much.

Aside from being summoned psychically or whatever and being almost impossible to unlock if you aren't the one who set them, the locks are completely ordinary. They look like Psyche Locks, for those who know what those look like, but they're physical locks and chains that lock up doors, windows, and the like, and can be broken with enough physical strength.

[identity profile] fey-lying.livejournal.com 2010-06-03 09:32 am (UTC)(link)
Sample:
She was clenching the receiver so tightly it seemed it might snap, but her voice remained as sugary sweet as always. "You're going on another date with him? So soon?" It had only been two days since the last one.

"Well, yes..." Her sister's voice came through the line, sounding sheepish and abashed. "But he still hasn't given it back, so..."

Dahlia's eyes narrowed as she listened to the pathetic excuse. "You've been seeing him a lot, Iris," she said with a note of false hesitance. "But it's still not doing any good. Maybe we should just..."

"No!"

Dahlia was taken aback by the sudden outburst. She tilted her head, switching the receiver to her other hand and stretching her now-free arm above her head to let out the kink that had formed. Well, well. This is interesting. She didn't respond, just waited for Iris to catch herself.

"It's just..." If Dahlia knew Iris like she thought she did, the younger twin was probably pacing, maybe twisting her finger in her hair as she tried to backtrack. "It would be pretty difficult to cover up a murder, Dahlia... I mean, we'd have to make it look like an accident, come up with an alibi, make sure not to leave any evidence..."

Dahlia smirked wryly as Iris babbled on. It was obvious what was going on. As much as she didn't want it to be true, it had happened. She should have known it would come about; Iris was completely weak-willed and spineless. "You're right. Well, good luck."

"G-good luck?!" Dahlia could almost hear Iris blushing on the other end.

"Getting the necklace back."

"Oh... oh! The necklace." Iris sounded even more sheepish now.

After a few pleasantries they ended the call. As she set the phone down, the redhead's face contorted in rage. This was not going as planned. The only thing she could do now was kill her precious "Feenie", and do it without letting Iris know.

The wheels started turning.

And then, several years later while Dahlia sat on death row, she disappeared. They never found the body... assuming that there was one.

Chie Satonaka 1/3

[identity profile] raining-chairs.livejournal.com 2010-06-03 09:57 am (UTC)(link)

Mun:

Your Name: Rune
Your Journal: [livejournal.com profile] raining_chairs
Your Email: blinkingrune@hotmail.com
Your AIM: itsrainingchairs

Character:

Character's Name: Chie Satonaka
Character's Fandom: Shin Megami Tensei: Persona 4
Character's Home Universe: Hometown (http://megamitensei.wikia.com/wiki/Inaba_%28Persona_4%29) TV World (http://megamitensei.wikia.com/wiki/Mayonaka_TV)
Physical Appearance: Picture (http://images3.wikia.nocookie.net/__cb20081106223812/megamitensei/images/9/9f/Persona4ChieSatonaka.jpg)
Personality:
At first glance, Chie Satonaka is just a simple girl next door. She’s helpful and eager to partake in a lot of activities, whether its hanging out, studying, or just doing nothing. She’s definitely a tomboy; she loves steak and talks about it often, and she practices her Kung-Fu from movies she sees on TV and DVDs that she buys from the store. She’s very protective of her friends, and she’s quick to anger when there’s an injustice occurring, whether it’s someone not sharing food after she ruined the campout meal or it’s a teacher badmouthing a student that just died. She’s never afraid to speak her mind, and she might do so too frequently--she often has these “random Chie” moments where she just says whatever she’s thinking. Most of the time, it’s just her repeating what someone said in different words. However, sometimes, she manages to hit on something that no one else had yet to think of.

She doesn’t take kindly to being ignored or discounted. It’s something that she’s had to live with since becoming best friends with Yukiko. Everyone assumes that Yukiko is amazing and can do no wrong; she’s pretty and she’s respected by a lot of people. Because of that, and due to her own tomboyish, carefree nature, she’s seen as a bit of a goof. No one thinks she can cook well, for example, and few people really expect her to get anything done in exams or when she enters the beauty pageant. Because of this, she likes dominating over Yukiko and others. Whereas everyone respects her friends, Chie actually has to help Yukiko out a lot. When people assume she isn’t good enough to do something, she snaps quickly, as its one of her pet peeves.

As mentioned earlier, she has a strong intolerance for injustice. Growing up, she dreamed of being some sort of justice fighter. Each stage of her life, whether it was elementary, middle school, or high school, she believed that she was some sort of Avenger or Champion of justice. After meeting Souji, she starts this up again, and she focuses on what good she can achieve with her kicks. She grows braver during this time, standing up to a group of bullies much larger than her just because they’re picking on kids bother her age and younger.

Though she has a love for justice and harbors a secret jealousy, she still is a caring person. When someone is alone or struggling, she wants to help them. After accepting her Shadow, she realizes that she can do this to help people, not to secretly lord over them. Part of her begins to do this because she’s so insecure over herself. Even though she’s decided to help people to help people, she admits to Souji that she doesn’t know what her strong points are. It’s not her looks or her personality, after all, and her justice seeking is dangerous and somewhat vigilante-style. She admits to Souji late in the game that she doesn’t know what her good points are, but that’s not going to stop her from trying her best at everything. This causes her to seek out information on how to become a police officer.

In the end, though, she’s still just a fun-loving girl. She may have a violent streak and have a darker, more jealous side, but she loves hanging out. She’s the constant source of gossip for the group, and she has a lot of friends. She even has a few fans in the school! Her life may have been simple and boring, but she’s working hard to overcome her insecurities, move past her issues, and charge forward in the pursuit of justice.

Chie Satonaka 2/2 I lied

[identity profile] raining-chairs.livejournal.com 2010-06-03 09:58 am (UTC)(link)
Abilities and Skills:
For facing her shadow self, Chie received the ability to use a Persona. This takes the form of a card, and when she summons the card in battle and strikes it, it summons someone to fight for her. At her canon point, she summons Tomoe Gozen. It’s a warrior who wields a spear and wears a bright yellow and black jumpsuit like Bruce Lee in Game of Death.

It has the following abilities:
-Skewer: A simple pierce attack with its giant spear.
-Skull Cracker: A blow to the head in an attempt to confuse an enemy.
-Rampage: A twirling of the staff that aims to hit a large group of enemies more than one time each.
-Assault Dive: A pierce attack that doubles as a dive for more force.
-Gale Slash: A slash that uses the wind to hit a large number of enemies.
-Black Spot: A focused attack that causes more damage than her other spear moves.
-Heat Wave: Uses heat in conjunction with a spin of the spear to damage a lot of enemies.
-Power Charge: It allows Chie and Tomoe to focus and do more damage.
-Counterstrike: Tomoe can take blows for Chie.
-Bufu: A small ice spell.
-Mabufu: A small ice spell that hits more than one enemy.
-Bufula: A large ice spell.
-Ice Boost: It powers up her ice moves.
-Tarukaja: This increases the fighting strength of one nearby person.

Chie has a lot of fighting strength on her own, though. She can do a standing backflip, and she can use her deadly galactic punt to send shadows flying (in the game, she kicks enemies and they go flying off screen: think “Team Rocket is blasting off again!). She can heal ailments in battle if she knocks an enemy down to get the chance, and she is a deadly fighter with her grieves, performing a variety of jump kicks and fatal punts to leave her footprints on her enemies’ faces.
Sample:
Chie Satonaka stared at the plate in front of her with obvious distaste. Clearly, when she had asked the octopus cook thing for something like steak, it had sorely misunderstood. This was not food. This plate was a brick, and she didn’t even know how to eat it. Not only did it look awful and completely unappetizing, it also looked potentially dangerous to consume. Something rather like she might have concocted. She sighed and looked up at the person sitting across from her. “Um, this is safe to eat…right?”

Back home, she knew that when she asked for steak, her biggest risk was getting something cheap from the Junes food court since everyone was too cheap to actually treat her somewhere nice after winning a bet or a long day of kicking ass in the TV world. Here, though, she didn’t dare complain…too much. She poked at the brick food some more with her fork, before looking back up at her dinnermate. “You know, I think I’m just going to pass tonight.”

Chie tried to listen as he explained to her that it was really safe to eat, she just stared at it and poked at it some more with her fork. “You really mean it? Oh, man, I can’t believe I’m going to actually eat this…” Trying her best to ignore the texture, she calmly cut off a piece of it with her fork and brought it closer to her mouth. She stared at it for a moment longer, then quickly shoved it into her mouth and started to chew. It was better to get things like this over with. After a moment, and with some difficulty, she swallowed it and practically gasped for air. “Oh, man! That…was…really awful. It doesn’t taste like steak at all!”

Dr. Louie Nichols 1/3

[identity profile] dr-nichols.livejournal.com 2010-06-04 08:35 am (UTC)(link)
Mun:

Your Name: Tolarin (or James. You choose)
Your Journal: http://tolarin.livejournal.com
Your Email: tolarin_skylar@hotmail.com
Your AIM: Tolarin

Character:

Character's Name: Dr. Louie Nichols, UEEF Lt. Commander
Character's Fandom: Robotech, Robotech: The Shadow Chronicles
Character's Home Universe: Serving with the United Earth Expeditionary Forces, in orbit of Earth, in the year 2044. A hero of the Robotech Wars, a series of wars taking place throughout the galaxy against various alien forces over a mythical pseudo-magical power source known as Protoculture.
Character's History:
Louie Nichols was a Corporal in the Armies of the Southern Cross during the conflict with the Robotech Masters that began in 2029 in Earth space. He served as a field mechanical and Robotech engineer with the 15 ATAC Squadron. (A Veritech Hovertank Platoon.) After the arrival of the Invid in 2031, Corporal Nichols was vital in the rebuilding of Col. Jonathan Wolfe’s starship and allowing the survivors of the ASC to make it to the planet-moon of Tirol to join Admiral Rick Hunter and the United Earth Expeditionary Forces.

In 2044, he returned with Captain Vince Grant and the UES Icarus to help with the SDF-4 Liberator’s mission to free Earth from the alien Invid. However, in the aftermath of the final battle, it was discovered that their newest technology, based upon the Haydonite theory of Shadow Dimensional physics, was bobby trapped.

Dr. Nichols was working with the UEEF on a new fold-booster for the Alpha series of Veritech fighters when a mis-fold occurred and brought him to the Senburu-Trati'salan.

Physical Appearance: Tall and lanky, with pasty white skin, messy brown hair that likely hasn’t seen a comb in ages, and a pair of Robotechnology-based goggles that he is never seen without. He still wears his grey and black jumpsuit with the white overcoat that signifies his as a member of the UEEF’s diplomatic science division. While nearly 35 years old, he has maintained a rather youthful look and sound to him. Most likely a by-product of his apparent innocence.

Image (http://smg.photobucket.com/albums/v328/Tolarin/?action=view&current=DrLouisNichols1.jpg)

Personality: (at least two paragraphs) Doctor Nichols, next to the famous Doctor Lang himself, is likely among the elite of scientist in the field of Robotechnology. Unfortunately, this is about all Louie knows of in life. He is the ultimate nerd, knowledgeable in nearly any scientific field, yet completely socially awkward. It is said by many that even aliens have a better comprehension of human emotion than he does. It is also said that he likely loves his mecha and machines more than people.

Yet, for all his social retardedness, Louie is still a kind-hearted man. Louie was at first distraught at the use of his pupil pistol (an eye movement recognition and targeting software) being used as a military weapon instead of the video game software he engineered, he later came to peace with it as he discovered it saved countless lives. Louie joined the Science Diplomat Corp to help ensure that Robotechnology would be used to better all the life forms in the galaxy. He keeps an open mind over every alien race he meets and tries to see a bright side to every situation he comes across.

Recently, he has tried to curb his tech-speak as much as he can, and earnest has tried to become more social towards his peers. This natural nerdy charm has begun to earn him the respect among his peers in the UEEF. It will be determined if the same fate follows him in the Hub Universe.

Re: Dr. Louie Nichols 2/3

[identity profile] dr-nichols.livejournal.com 2010-06-04 08:36 am (UTC)(link)
Abilities and Skills: Louie is a genius in Robotechnology with specialties in dimensional physics, fold space operation, and Robotechnology that could easily be converted to standard mechanical technology. This also givers him a limited knowledge in biotech. (As Protoculture, the power source of Robotechnology, is a bio-energy source.)

Upon arrival, he caries a basic fully charged, un-used Mars Gallant, CVR armor, and a VF/A-6H EWAR Alpha. However, while the Alpha still has all sixteen Protoculture cells in tact, the aerospace Veritech Fighter was unarmed due to the nature of his experiment. It also lacks the typical Cyclone Dive Armor that is prevalent in most Alphas.

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