the_measurers: (Default)
Entanglement Mods ([personal profile] the_measurers) wrote2010-04-14 10:55 pm
Entry tags:

Application

Entanglement has switched over to a dressing room format for now, so applications aren't needed for the time being.

FANDOM CHARACTER APPLICATION:




ORIGINAL CHARACTER APPLICATION:



Whichever application you're posting, please put the character's name, if they're an OC, and their fandom (if any) in the subject line.

Note again that you are allowed to use musebox posts and posts on [livejournal.com profile] testrun_box for your sample. In that case, your total amount of tags written will be added up, so the initial post can be shorter than normal for a sample. You're still required to use a prose format and set the sample in the game universe though.

[identity profile] worm-dancer.livejournal.com 2010-04-15 06:45 am (UTC)(link)

Mun:

Your Name: Hedge
Your Journal: [livejournal.com profile] fightingbishie
Your Email: taoofcrime@aol.com
Your AIM: taoofcrime

Character:

Character's Name: Sheeana Brugh
Character's Fandom: Dune
Character's Home Universe: dune.wikia.com
Physical Appearance: Sheeana is a slender, dark skinned Fremen girl. She is most often seen with the blank expression known as 'BG mask' or a devilish smirk on her face. Her hair is very dark brown with red sunstreaks, curly and wild, and has a tendency to fly out of any shape it's put into. She wears it in a coif as much as it obeys her. Her eyes are the total, pupilless blue of a Reverend Mother.
Personality: Sheeana is a complex and strange young woman, a knife-edge balanced girl, pulled opposite ways by a wild nature and years of Bene Gesserit conditioning designed to center her.

What strikes most about Sheeana at first is how intense she is. She has a tendency towards extreme focus, concentration, fits of lust and anger. She can be quite vindictive but will move heaven and earth to pay a debt. Her resentments (of the destruction of her village, her confinement on Chapterhouse) have never been entirely resolved. Quite a bit of her Bene Gesserit training is designed to make this intensity manageable, to smooth her out. And it has been partially successful. She is not the megalomaniacal girl she could have been, and she is supremely capable of hiding any of these emotions, as any Reverend Mother is. She can appear to have any emotion while keeping her true nature hidden.

And she very much is a Bene Gesserit, sharing the Sisterhood's dream of a mature humanity, free of prescience. Before coming to The Junkstation, her feelings for the Sisterhood were ambivalent. In the no-ship, she was unsure what she would do, start a new BG cell, teach something entirely other, or don't teach at all. On the station though, she saw what various universes looked like without the Order's guidance and became determined to ensure its survival.

Sometimes what she calls "The Wild Place", the uncontrollable aspects of her personality become too much for her and she must express it somehow. This can take the form of creating disturbing but fascinating works of art, outrageous sexual behavior or communing with the sandworms (not the same thing as previous).

[identity profile] worm-dancer.livejournal.com 2010-04-15 06:46 am (UTC)(link)

Abilities and Skills: Sheeana is a Reverend Mother, the youngest yet (aside from Preborns, those born that way). Although extensively trained in all Bene Gesserit skills, her specialties are with use of the Voice of Command and Imprinting. She has knowledge of some Honored Matre sexual imprinting techniques which are even more powerful than the Bene Gesserit standard.

She was born with the so far unique ability to command the great sandworms native to Arrakis, although they do not always obey her. She often calls them by dancing for them. The BG suspect this is a new kind of language, a physical language, and also suspect that it is teachable.

Her Fremen childhood gave her a complete desert survival skillset.
Sample: She stepped down from the crumbling plasteel blocks into the orange sand. After the built up optimized environments they'd all recently come from (crystal towers, togas, etiquette, all the things a desert creature sneered at), it was a relief to feel it under her feet. Small plumes of sand sprouted from all over the basin and tiny sandworms (no more than fifteen feet long each, yet carrying the heritage of leviathans) sprouted up before her and begged for attention like eager puppies. "Of course. I've neglected you lately, haven't I?"

So, while the rest of the crew was celebrating with Qhalavian liquor they'd just 'liberated', Sheeana danced for her worms, whirling and stomping rythmlessly until they seemed temporarily satisfied. They swayed with her too, remembered flames within frames made by little crystal needleteeth.

She sat down with them and let them climb over her. She poured out her concerns over the crew's growing overconfidence to them, not expecting an answer though she knew the man inside them could give her one if he could only speak. Ah, but would you want that, Leto?

And then she noticed someone coming through the doorway that only opened with a violent impact, blue irising open to reveal her sitting cross legged with her children/ancestor. I shouldn't be surprised. My sietch knows to find me here.

Re: Approval~

[identity profile] worm-dancer.livejournal.com 2010-04-15 06:08 pm (UTC)(link)
Hey now we gotta do things officiallike
greennotgold: (Default)

Re: APPROVAL

[personal profile] greennotgold 2010-04-16 04:04 am (UTC)(link)
AWESOME

Motoko Kusanagi || Ghost in the Shell

[identity profile] standaloneshell.livejournal.com 2010-04-16 04:31 am (UTC)(link)
Mun:

Your Name: Mica
Your Journal: Mica_Silverwind
Your Email: evilshrimpy@yahoo.com
Your AIM: pearlyunicorn1

Character:

Character's Name: Major Motoko Kusanagi
Character's Fandom: Ghost in the Shell: Stand Alone Complex
Character's Home Universe: Wiki Link (http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex)
Physical Appearance: Appearance Link (http://upload.wikimedia.org/wikipedia/en/5/57/Motoko_Outfits.JPG)
Personality: The Major is a character with a strong sense of Justice and a powerful military background. Because of this, she tends to focus her loyalties either on herself and her own moral code, or on a single authority figure or commander. Generally she obeys the laws, at least in spirit, and bends her morals for no one. she abhors uneccessary killing, but makes no bones about causing death herself, if she must. No-nonsense, utterly professional in the field, she’s as sharp as a tack, and a bit of a loner. She’s not given to long speeches, but rather short and pointed remarks. Surprisingly, she can be quite playful, as evidenced on an occasion when her partner Batou asked her why she didn’t switch to a male prosthetic body because of its superior physical strength, insinuating that she was sacrificing a tactical advantage for sentimental reasons. The Major replied by challenging him to a sparring match, in which she hacked his body and used it to beat Batou up in her own variation of the old ‘stop hitting yourself’ gag. Her reply? “So long as I can turn the strength of my enemies against me, having a weaker body isn’t a problem.” An important part of her personality is that she wears an old watch at all times. It is a visual clue that she has carried with her for as long as she has been an adult, and is the sole external symbol of sentimentality that she carries. Motoko has little patience for frippary, and holds in high esteem variation and individuality. In her words, including eve a supposedly weaker element in a team is an asset, due to the unique skill and knowledge they bring to the table. Homogenity is 'slow death.' Known of by many, known by few, and as always unpredictable, Motoko has a weakness for mysterious AI, a penchant for jumping off of both metaphorical and literal cliffs, and risky though usually successful maneuvers.

Motoko Kusanagi || Ghost in the Shell (continued)

[identity profile] standaloneshell.livejournal.com 2010-04-16 04:35 am (UTC)(link)
Abilities and Skills: Motoko is a full-body cyborg, meaning that the only physically human portion of her left is a portion of the human brain she was born with. Because she's involved in military and paramilitary occupations, Motoko's body is specially outfitted to have extraordinary strength and resilience. Excluding bullets to her head, her body can generally continue taking injuries until becomes physically destroyed. In canon it is demonstrated on a similar cyborg, where an entire clip of bullets is emptied into their arms and legs in an attempt to get them to stop attacking.

The Major weighs as much as a small car, and is physically strong enough to dismantle the same bare-handed. In addition, her body comes with the ability to selectively dampen and boost senses, so that her ability to sense pain, cold, heat, ect can be turned down, up or off as needed. This too applies to hearing and vision, although for the purposes of comfort, all these settings are kept at a neutral default. Motoko is capable of taking both video and stills from the perspective of her eyes. Because her brain is technically a computer, she is nearly always able to forge wireless connections with computer systems that support it. Barring this, there are data-ports at the back of her neck, which she can use via an extending wire to hard-connect to any compatible plug.

As a hacker, Motoko is commonly described as the very best in the entire world. A direct quote from the canon would be "Her abilities are rarer than ESP. She's completely indispensable." Using her lifelong experience with her cyborg body, and the apparently effortless mental connection she forges to most computers, Motoko seems to make most machine and computer gadgets do what she wants more by psychic power or magic than the feat of raw skill and technology such an accomplishment is. So great is the gap in skill between herself and the world that she is capable of hacking directly into other's brains as easily as opening a window and looking out. Her talent and expertise, coupled with her experience and the tools are her disposal are incredibly powerful.

Sample: Motoko's hand reached out, wet and slick as a newborn's. Perhaps the better phrase was new-made, given her ordinary state of existence. It was like a dream of waking from floating in a sea of oil, the vestigial memories of manufacturing left behind from the testing of a new cyberbrain. It was quiet, and cold; automatically she dampened the appropriate nerves, killing the gooseflesh. The egress behind her was slick and wet on the inside, dry and firm on the outside, coated with some half-rubberized material that made it easy to clean and difficult to grip. She opened her eyes, not bothering to brush slicked-down hair out of their way. No matter; it was dark as well, or rather dim in the entryway, and as moist as a water-wrought limestone tomb. She stepped forward confidently, with no trace of newborn wobble, and though her shell was nude, she dampened the sensory-feedback and found herself comfortable.

Incautious, she reached out, open connections in the computer that was herself, and felt like a wave of light around her the net. Blessed connection, the Net truly was vast and infinite— even here it persisted in its own form, the wireless, invisible manifestation of man's potential for limitless adaptation and creation. There were very few prisons that could isolate one from that all-encompassing, eternal flow of data across the surface of the human race that The Net had become, and certainly none of those were in Japan, unless one counted deep underwater, or inside a Faraday cage. Tentatively, she tried a radio signal, already knowing it would prove futile, "Batou?"

No response. Humbling, that cut-off silence. Still, this was better than nothing, so the Major stepped out among the spilled and dripping solvent that had come from her 'rebirth' and with a complete lack of body-consciousness struck out to find her place. Some decontamination; she'd had worse.

Arha Masaari || OC DUNE

[identity profile] jed-eyed.livejournal.com 2010-04-16 04:45 am (UTC)(link)
Mun:

Your Name: Kit
Your Journal: [livejournal.com profile] brilliantrouble
Your Email: illusionarymind[@]gmail.com
Your AIM: brilliantrouble

Character:

Character's Name: Arha Masaari
Character's Fandom: Dune
Character's Home Universe: Dune Wiki (http://dune.wikia.com/wiki/Special:MyHome)
Physical Appearance: Masaari, Arha (http://img.photobucket.com/albums/v443/illusionarymind/staringarha.png).
Personality: Arha is terribly direct, possibly even to the point of crassness if she's feeling particularly fed up with the person she's talking to, though she is generally quiet and calm (with an underlying sense of quietly burning intensity). When she has something to say on a matter, she is crisp and to the point, without mincing words. While inherently kind, sometimes her effusive nature overrides any sort of tact. She has been known to throw fits of cold anger when sufficiently provoked, though it takes some serious irritant to get her to go that far. Arha tries to maintain her composure at all times and becomes quite annoyed when she fails.

It is quite possible that Arha will stare at something or someone for a great length of time. No doubt such intense study will be uncomfortable for most and downright intrusive for others. Above all things, she knows patience is often necessary, though she doesn't have to like it.

Abilities and Skills:
Please see . Jedi Force abilities consist of medium skilled Force techniques via past canon at another game. She has been successful in integrating a BG/Force fusion in her healing that allows her to heal for much longer than usual, with less detrimental effects, though energy must be regained via rest and food intake to match the energy expended.
Sample:

Her footfalls were silent as she moved, casting about for something or someone recognizable. Luke, Obi-Wan, Katara, Wedge, Tycho, Jaina, Ben-- The list went on and on, with names and faces both. Sheeana. Her fingers brushed her lightsaber, the smooth, cool length of Force-fused wormtooth reassuringly familiar. This was not a familiar place. But she could feel the pull of Shai-Hulud somewhere.

Her jaw set and she used the Force to pull her lightsaber to her and the distinct snap-hiss as the milky white blade ignited was comforting. It, like the weight of her white cloak around her shoulders or the tight white buckled leather jumpsuit she wore, was a part of her--the part that was as much Jed-Eye as Bene Gesserit. Arha closed her blue-within-blue eyes and focused.

Luke was here, wasn't he? That familiar pzzt! ting! crackled somewhere in her mind and she reached out to it before registering Sheeana's presence as well. Wild and untamable, that was her descendant. There was part of her that was apprehensive, but she set it aside and called out.

Her voice echoed.
deep_sky_diving: (smile)

1/?

[personal profile] deep_sky_diving 2010-04-16 09:32 am (UTC)(link)
Mun:

Your Name: Su
Your Journal: [livejournal.com profile] anagramarye
Your Email: anagramarye@gmail.com
Your AIM: anagramarye

Character:

Character's Name: Tennessee "Tess" Lee
Character's Fandom: OC

Character's Home Universe: Tess comes from a universe with an Earth that was similar to ours until a point about the mid-eighties—when the Drive, a device that could be built cheaply and allowed instant and cheap teleportation at interstellar distances, was stumbled upon. The first generation with the Drive began a boom rush out into the galaxy, exploring with crude spacecraft made out of anything and everything that could be made airtight and even vaguely pilotable. By the dawn of the second generation, they'd already begun to settle new worlds and create civilizations and cultures never before seen in the history of man. By the third generation—the recent past, for Tess—the Drive had become ubiquitous, and a new subculture of "grasshoppers" had sprung up, using advanced spacesuits to jaunt around the universe, exploring and sharing and creating and discovering, as beneficent cosmic anarchists wit large.

Physical Appearance: In bare feet Tess stands 5'5", and she's very well-developed for her age—ironically, this is one of the few things that isn't augmented about her physically, as her figure and softness hide the artificially-enhanced strength underneath. In general she's very attractive (at least, to someone who likes the soft and curvy and female type), from a combination of more-than-perfect health and a fair degree of natural good looks. She has red hair and pale skin; all the time in her suit's kept her from tanning at all for a long time.. She has a tendency to always be smiling.

Tess doesn't always wear her fancy spacesuit, but she certainly does often. The suit itself is slightly iridescent, often but not always a pleasant blue-green color. It's not skintight (the material itself is actually fairly thick around most of her), but it is form-fitting and shape-accentuating, serving to even exaggerate her natural figure a little. It has slim, tight-fitted compartments all over it and a small "backpack" unit all built into the suit; it's the "backpack" that contains the smart-material wings that let her glide from orbit to ground, as well as the systems that support the "bee" camera drones and any other devices that connect to the suit. Her face is often exposed, with the suit's faceplate split and retracted to either side, but her skin has something of a plasticine quality, as it's covered with a transparent membrane that also harmlessly stretches over her eyes and nose and mouth.
deep_sky_diving: (snerkgiggle)

2/3

[personal profile] deep_sky_diving 2010-04-16 09:33 am (UTC)(link)
Personality: Tess is a sweet girl, with a tendency to always judge people for the best—sometimes, even when she shouldn't. She's not stupid, but she's persistently optimistic enough that to change her mind for the worse about somebody tends to take some very blunt proof. It's something she likes to think about as if it's an intentional choice, but she also hasn't really been burned by it yet.

Tess is well-educated, but she usually doesn't stress that—unless she gets insulted or put down or something, in which case she tends to try and rise to the challenge. She's actually the same way about other things, too: a solid challenging task sticks in her head like a puzzle sometimes until she's managed to figure it out.

She usually acts innocent, but Tess knows how her appearance and manner can affect some people. Sometimes she's pretty intentional about flirting and teasing with others, too… but she pretends like she isn't, because she likes to maintain the polite fiction that she's actually as "right" and "proper" as her parents tried to raise her to be.

Abilities and Skills: Tess isn't exactly "smart" as most people would define it—she doesn't have any particular natural aptitude for learning things—but she is well-educated and very dedicated, and the advanced educational techniques of her homeworld have left her with a very firm grasp on how to study and learn new skills. (The end results are much the same as a "natural", but with a lot more studying in-between.) As for what she does know, she's got what equates to and in some areas (especially physics, cosmology, and sociology and psychology) exceeds a modern college education.

Tess' Friendlies—bioengineered bacteria-like microbiotics that by now live in Tess as thoroughly as any "natural" cell element—give her a superhuman degree of biofeedback, letting her do things like staunch blood flow, manipulate internal chemicals, or even change her brain patterns. (If it weren't for them acting as a standby to moderate her emotions, in fact, she'd tend to be rather less sweet and more irritable.) Lasting enhancements that the Friendlies have engineered into her—things that would persist even if they were somehow disabled—include enhanced strength and durability, considerable reinforcement against G-forces and blunt impact, and fine-tuned extra-efficient biochemistry that lets her manage with less food and water than might be expected.

The spacesuit that Tess often wears has a myriad of functions. Smart materials protect against impacts; its own set of Friendlies and other bioengineered systems photosynthesize and recycle materials and nutrients; a computer system mixing Friendlies and traditional but extremely advanced components exceeds the power of a 20th-century supercomputer, even though Tess mostly uses it for frivolous purposes; smart-material "wings" let her go from orbit to ground without even needing a parachute; "bee" drones serve as little sky-eyes, messengers, and data transfer nodes; and so on. It's got pretty much everything somebody would need to wander around the galaxy exploring–and, especially, it has the Drive.

More than one, in fact, as it has a few backup units built into different parts of the suit. The Drive is effectively an unlimited-range teleporter, but it doesn't compensate for inertia or so on, and to teleport into (but not out of) any mass field as thick as an atmosphere requires disabling the safety measures, leading to a much greater risk of mis-jumping and ending up in something. All of this tends to put a much greater complexity into long-distance routes than most people would think, and calculating safe vectors and complex gravitational-slingshot routes is one of the few normal things that actually uses any large percentage of the suit's computing capacity.
deep_sky_diving: (so sweet)

3/3

[personal profile] deep_sky_diving 2010-04-16 09:33 am (UTC)(link)
Sample: "You gotta relax, hon," Tess says. Or pseudo-says—using the throat-mike of her suit instead of actually speaking is instinctive by now. It all comes across the same when she's transmitting, anyway. "It ain't like I'm gonna get—" She cuts off as she realizes that the connection died in the middle of the word. Two and a half seconds to check on the daisychain of connections, three more to arrange the mental image, seven more to mull the possibilities over, and then another bee dies and that's enough to cement it. Her hands twitch as she switches to a different preset.

"Priority, big priority," she says, ignoring the aggrieved squawking of some of the others on the station maintenance channel she's tapped into as she interrupts a variety of ongoing conversations. "Debris flux. Now. Thirty-seven arc degrees, ain't sure the tilt, it's—" She gets interrupted by another objection. "Ninety seconds!" she counters, and that's enough to shut them up.

Ninety seconds… oh, heck. She twists with the burst of a thruster, bleeding off inertia to sink towards one of the superheavy masses that anchor the station. Not enough time. Not nearly enough time.
deep_sky_diving: (Default)

[personal profile] deep_sky_diving 2010-04-16 06:57 pm (UTC)(link)
Hurrah~

Horo, the Wise Wolf

[identity profile] sevenapples.livejournal.com 2010-04-18 01:28 am (UTC)(link)
Mun:

Your Name: Ten Rainyday
Your Journal: tenrainyday
Your Email: arcanestatic@hotmail.com
Your AIM: rainydayrp

Character:

Character's Name: Kenrou Horo
Character's Fandom: 狼と香辛料 (Spice and Wolf)
Character's Home Universe: Spice and Wolf (http://www.baka-tsuki.org/project/index.php?title=Spice_%26_Wolf)
Physical Appearance:

Re: Horo, the Wise Wolf

[identity profile] sevenapples.livejournal.com 2010-04-18 01:29 am (UTC)(link)
Personality: What can be said about the Wise Wolf, Horo? Well, for starters, she's got spunk. She's mischievous, and often gets herself into some sort of trouble, but that's not to say that she's not smart, too. Often she can make better business deals than Lawrence, simply based on how long she's been alive and her cunning eyes and ears. She does not have a whole lot of experience in dealing with humans one-on-one, because for so long she's just been the “goddess of the harvest,” content to stay in her wolf shape and live in the wheat. Well, perhaps not content, but duty-bound. Now, since the people of Pasroe no longer needed her help in producing a bountiful harvest, she'd finally been freed of her vow to stay there. She was originally travelling with Craft Lawrence, but...

Horo's best points are her loyalty to those people she deems fit, her keen sense of whether something is right or wrong in a situation, and, of course, the amount of ale she can hold. The one thing she truly fears is loneliness, but she's also a skilled actor, so hiding this fact has been relatively easy. If given the opportunity, she'll acquire by any means those rich, expensive sweets that she so often enjoys, but hands down her favourite food will always be apples. Apples and honey. And ginger. Oh man, apples preserved in honey and ginger.
Abilities and Skills: Horo is a mythological creature; she's the goddess of the harvest. The upside to this is that she's a wolf who can change her shape using small sacrifices. The downside is that she lives in wheat, so if the wheat she's living in withers, is eaten, or is burned, she stops living, too. To make sure this does not happen, she carries the wheat in which she “lives” in a pouch around her neck.

With a small sacrifice of either human blood or raw wheat, she can change her shape from her human form back into her giant wolf form. She can speak in either form equally well. She's quite fast, strong, and obviously pretty big in her wolf form, but in her human form she still has senses of sight, small, and hearing far superior to any normal human. In a broader sense, she can cause crops to grow if there is sufficient nutrient supply in the ground.
Sample: It was all so new to her, honestly. She'd been through many years, seen a lot of things, but to think that there was so much more than the simple world she had known was a foreign thought. Of course it was; it would be foreign to anyone in her space. For the life of her, though, she would not have herself mope about in a stupor. No, this was something new to explore, something that would have to replace her dream of ever returning to her home in the forests of Yoitsu.

Now was the time to learn the ley of this place, this “space station” or some such nonsense, as she had been told it was called. If there was something she wanted to do first, it was memorise the mental map of all the places she could access, so she'd know where was safe and where was not. She'd been issued a backpack with some fancy gadgets inside, and was told it was the best idea to wear it at all times, but honestly? She found it uncomfortable (it rested on top of her tail, and she could not stand that), and had left it with her other standard-issue belongings.

The whole place smelled like copper and men. This “holodeck,” while she liked the sound of the name, was entirely too unkempt for her liking, and she had expected to find at least somewhere in this beaten-down place that was clean. She was sorely disappointed. Here she smelled urine and sweat, there her ears told of the soft snoring that belied a fat man's lungs. She crossed her arms and took a deep breath.

“If I am not shown to a clean place to sleep and given some acceptable food that is not this ridiculous dry brick, someone will be introduced to the traditions of why wolves have fangs!” she said loudly, and then waited for a moment. Surely someone would respond. Right? ...right?

[identity profile] sevenapples.livejournal.com 2010-04-18 01:41 am (UTC)(link)
Here she is in both forms. (http://omo.serenana.info/wp-content/photos/a36cd6410d514026637074af57480931.jpg) This is not to scale; when she goes wolf, she runs about three stories tall.

Cain Hargreaves

[identity profile] tenrainyday.livejournal.com 2010-04-30 08:20 am (UTC)(link)

Mun:

Your Name: Ten Rainyday
Your Journal: tenrainyday
Your Email: arcanestatic@hotmail.com
Your AIM: rainydayRP

Character:

Character's Name: Cain Hargreaves
Character's Fandom: Godchild
Character's Home Universe: http://en.wikipedia.org/wiki/Earl_Cain
Physical Appearance: http://i8.photobucket.com/albums/a31/arcticfirefox/EarlCainHargreaves4.jpg
Personality: 17-year-old Cain is an aristocrat. Because of his upbringing at the hands of his cruel and abusive father, the scars on his back are not the only ones he carries. The only two people he trusts, of course, are his half-sister (?) Mary and his manservant Riff, which makes Cain the sort of person that would be extremely wary of new environments into which he is unwillingly tossed, and more so if his sister is in danger in the process. Honestly, though, if YOU had half of the terrible arcane events that Cain has experienced happen to you, would you not be just a bit paranoid? Notwithstanding this sort of paranoia, however, he is quite the ladies' man, often granting a kiss here, an escort back to his own home there.
Abilities and Skills: Cain is exceptionally skilled with the use of poisons, and makes it a point to collect them like a hobbyist. He's a strong rationaliser, and often can solve crimes and the like as though he were a young Sherlock Holmes with a “higher” sense of justice. Some people call it revenge.
Sample: It made things difficult, certainly, when he awoke in some confounded black magic room, his eyes swearing to themselves under the bright light. It was, perhaps, more difficult to understand that he'd been whisked away to “space,” unable to return to his home world, and that there was nothing he could do about it. There was some bollocks about a rebellion against some federation or whatever other rubbish they tried to explain, but honestly, Cain would have nothing of it. No, what mattered was whether his sister had come along, and, if she had, whether she was safe.

Thus Cain had spent his last hour wandering the dilapidated halls, the crumbling corridors, asking whomever he met if they had seen a small girl with blonde pigtails wandering about like himself. Here and there someone would pause, as though they had remembered something, but then there would be no response. “Sorry, buddy,” or “I haven't any idea,” or “Shit, you crazy?” He narrowed his golden eyes, balled up his fists. Was he really taken to this infernal waste, and his sister and Riff left back at his home? He could not bear to think of how much Riff must have been worrying, Cain's disappearance likely being so sudden. Did anyone back home know what happened to him. Or had he simply blinked out?

Now he was worried. Blatantly put, he was perhaps millions of miles away from home, probably nobody knew where he was, and he did not know if his sister or Riff were even on the same side of the galaxy as he was, let alone in the same “ship.” This whole bloody ordeal was ridiculous, honestly, something he'd expect the fevered mind of a madman to envision. Perhaps he'd wake up suddenly, in a cold sweat, with Riff swabbing his forehead with a kerchief and Mary sitting anxiously at his bedside, worrying herself over his fever. Had he been ill? He didn't think so.

Maryweather Hargreaves

[identity profile] kazeraikaku.livejournal.com 2010-05-03 04:01 am (UTC)(link)

Mun:

Your Name: T or Tessa
Your Journal: [livejournal.com profile] kazeraikaku
Your Email: ukeheliel@gmail.com
Your AIM: meradrin nykrel

Character:

Character's Name: Maryweather Hargreaves
Character's Fandom: Godchild
Character's Home Universe: Earl Cain Wiki (http://en.wikipedia.org/wiki/Earl_Cain)
Physical Appearance: http://animeinfo.cavebearcustoms.com/public_html/wp-content/uploads/2009/05/cain.jpg (http://animeinfo.cavebearcustoms.com/public_html/wp-content/uploads/2009/05/cain.jpg)
Personality: On the surface, Mary is a typical ten-year-old girl from the Victorian era. She loves pretty dresses, flowers and sweets. Very trusting, she would rather make friends than think that someone wanted to hurt her. However, she strongly dislikes being treated like a child, and isn't afraid to voice her distaste.

She's also terribly stubborn. Once she's decided someone is her friend, Mary will defend them to the best of her ability... or choose to insert herself into their life in such a way that she's absolutely integral to them. If that means she has to follow them forever, then she'll do just that.
Abilities and Skills: Mary is able to see glimpses of the future, though her power is rather muted following being adopted into the Hargreaves family. She can still see spirits, though.
Sample: To call it 'disorienting' to wake up this way would be quite the understatement. In fact, to call it anything short of horrific was probably an understatement, or so Maryweather thought. When she fell asleep, she had been in bed, safe and warm and comfortable. Here, the lights were too bright, far too artificial, and she groaned as she covered her eyes with her small hands.

That worked for a few moments, but a strange anxiety drove her to sit up, to leave this dead-seeming room and enter the halls. With all of the layers of fabric she was wearing, the air felt a little warm, yet Mary thought the whole area seemed... empty. People were milling about, yes, but many of them had blank expressions on their faces, and none of them seemed to be interested in her or her safety. Once or twice, she got someone's attention, but they could offer her no help. One of them did say he remembered seeing some peculiar person similar to how the blonde had described her brother, but couldn't recall where or when.

Feeling lonely, scared and more than a little upset, Mary began to run through the halls, dodging bodies and searching for anything that was even remotely familiar. No matter how far she travelled, everything was scary or strange! Finally, she broke down in one of the halls, collapsed against one wall and with tears in her eyes.

“Brother, what were you thinking?!” The words echoed surprisingly loudly through the corridor, Maryweather's face changing from some degree of sadness to quite angry in an instant. “I always tell you I'm going to go with you, so you're not allowed to leave me alone, you hear me! It's absolutely not allowed!”

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