Clothing-wise, Doria prefers to adorn herself with modest tops and skirts. She is also known to be perpetually wearing gloves, as they limit physical contact with others and thus prevent unwanted transformations in every day life. Character History: Doria was born to to parents of meager means some 21 years before the present date. As both her mother and father were farmers she took quickly to working with both plants and animals throughout her youth. Doria's childhood was rather normal, for the small rural village she lived in anyway, and fraught with little danger aside from the occasional run in with loose wildlife or bout with common illnesses. It was at age 9 that her life became a bit more interesting as young Doria learned she had a natural, pun intended, talent for plant-based magic. The incident by which she learned this fact was rather a simple one, as Doria brought life to a wilting plant she had forgotten to water for several days. Doria was quick to capitalize on her new talent and worked the practice of it into her daily routine of getting up early, tending to the various animals that populated her parent's land, and then exploring the nearby woods for anything that could be used for dinner or other common needs. This routine, sprinkled with playing with friends and the occasional attempt at other types of work, lasted well into Doria's late teens when the young country girl was inflicted with a case of wanderlust and decided to pack up her things and head for the big city.
After a few days walk, Doria found herself in the endless hustle that keeps the city of Senith up and running. Always the adaptable youth, Doria quickly found herself work selling fruit at a local shop and set up living arrangements in a local boarding house for wandering youth such as herself. However, being sedentary for most of the day, as required of a job that consisted mostly of sitting behind a counter all day, Doria grew bored with her charge and soon took to slacking off at work . This led not to her being fired from the position, but rather demoted to an evil less involved position cleaning up the store after hours. Now deprived of both her ability to be both psychically and socially active on a daily basis, much of Doria's zeal for life evaporated leaving her a hollow shell of a person that staggered between work or home with no real direction or goal. With her little time off, Doria would often sit alone in the park practicing her magic on the local plant life. This idle activity actually proved to pay off for the young wanderer as her skill caught the eye of a Representative of the Nuvarian Guild, a collective that supplied Senith with much of it's food supply as well as acting as a kind of think-tank for the biological sciences. Doria quickly said yes to the representative's offer and was soon inducted to the guild as an initiate, working to keep the various planets and animals the guild kept happy and well fed. This new role proved helpful in that it allowed Doria some of the freedom she possessed in her rural home and renewed her faith both in herself and her skills as a nature mage.
Re: Doria Parmina | OC 3/X
Character History:
Doria was born to to parents of meager means some 21 years before the present date. As both her mother and father were farmers she took quickly to working with both plants and animals throughout her youth. Doria's childhood was rather normal, for the small rural village she lived in anyway, and fraught with little danger aside from the occasional run in with loose wildlife or bout with common illnesses. It was at age 9 that her life became a bit more interesting as young Doria learned she had a natural, pun intended, talent for plant-based magic. The incident by which she learned this fact was rather a simple one, as Doria brought life to a wilting plant she had forgotten to water for several days. Doria was quick to capitalize on her new talent and worked the practice of it into her daily routine of getting up early, tending to the various animals that populated her parent's land, and then exploring the nearby woods for anything that could be used for dinner or other common needs. This routine, sprinkled with playing with friends and the occasional attempt at other types of work, lasted well into Doria's late teens when the young country girl was inflicted with a case of wanderlust and decided to pack up her things and head for the big city.
After a few days walk, Doria found herself in the endless hustle that keeps the city of Senith up and running. Always the adaptable youth, Doria quickly found herself work selling fruit at a local shop and set up living arrangements in a local boarding house for wandering youth such as herself. However, being sedentary for most of the day, as required of a job that consisted mostly of sitting behind a counter all day, Doria grew bored with her charge and soon took to slacking off at work . This led not to her being fired from the position, but rather demoted to an evil less involved position cleaning up the store after hours. Now deprived of both her ability to be both psychically and socially active on a daily basis, much of Doria's zeal for life evaporated leaving her a hollow shell of a person that staggered between work or home with no real direction or goal. With her little time off, Doria would often sit alone in the park practicing her magic on the local plant life. This idle activity actually proved to pay off for the young wanderer as her skill caught the eye of a Representative of the Nuvarian Guild, a collective that supplied Senith with much of it's food supply as well as acting as a kind of think-tank for the biological sciences. Doria quickly said yes to the representative's offer and was soon inducted to the guild as an initiate, working to keep the various planets and animals the guild kept happy and well fed. This new role proved helpful in that it allowed Doria some of the freedom she possessed in her rural home and renewed her faith both in herself and her skills as a nature mage.